Oddly enough, just as soon as a versus campaign with 8 players finished on
my server, the map reset to l4d_vs_hospital01_apartment with a clientmax of
4. I couldn't change it by using map or changelevel commands. I had to
restart my server, but it looks OK for now. I'll keep my eyes peeled to see
if I can find a pattern.
As far as map configs...can you set player counts in configs? I thought
this was dictated by either the command line or the map. And in L4D, do we
even really have that control? No matter if the server is on a co-op or
versus map, the srcds console still reports a max of 14 players. Bah...I'm
just talking out loud now.
-Richard Eid
On Wed, Dec 10, 2008 at 5:05 PM, msleeper <[EMAIL PROTECTED]> wrote:
> It looks like L4D supports execution of map config files
> in /maps/cfg/map_name.cfg, so I am going to put these values in map
> configs and see if that does the trick. There are no other settings that
> need to be set that you're aware of?
>
> On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote:
> > You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your
> > install dir):
> > infected.cfg
> > infected_off.cfg
> >
> > In infected.cfg:
> > director_no_human_zombies 0
> >
> > In infected_off.cfg
> > director_no_human_zombies 1
> >
> > The default files have a few other commands (mine were missing, too),
> > but I believe those are the only necessary ones to change the max player
> > size.
> >
> > msleeper wrote:
> > > What commands, cvars, etc. do I need to run to fully changelevel from
> > > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > > changes but the game is stuck at 4 players; it seems like the Lobby
> sets
> > > variables on the server before or after changing level to allow the
> > > extra 4 people to join. Thanks.
> > >
> > >
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