Seems to be working fine for us, the map dictates whats loaded and what files 
are getting executed. If I load a verses map the slots increase and the 
director is updated. Not sure what your looking to do with a map config that 
isn't already being done automatically.

16:38:50 changelevel l4d_vs_hospital01_apartment
16:39:06 director_no_human_zombies
16:39:07 "director_no_human_zombies" = "0" ( def. "1" )
          game replicated
          - Prevents humans from joining the zombie team
16:39:37 changelevel l4d_hospital01_apartment
16:39:43 director_no_human_zombies
16:39:44 "director_no_human_zombies" = "1"
          game replicated
          - Prevents humans from joining the zombie team




________________________________
From: msleeper <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Wednesday, December 10, 2008 4:05:56 PM
Subject: Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

It looks like L4D supports execution of map config files
in /maps/cfg/map_name.cfg, so I am going to put these values in map
configs and see if that does the trick. There are no other settings that
need to be set that you're aware of?

On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote:
> You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your 
> install dir):
> infected.cfg
> infected_off.cfg
> 
> In infected.cfg:
> director_no_human_zombies 0
> 
> In infected_off.cfg
> director_no_human_zombies 1
> 
> The default files have a few other commands (mine were missing, too), 
> but I believe those are the only necessary ones to change the max player 
> size.
> 
> msleeper wrote:
> > What commands, cvars, etc. do I need to run to fully changelevel from
> > Coop maps to Versus maps? Whenever I do a simple changelevel, the map
> > changes but the game is stuck at 4 players; it seems like the Lobby sets
> > variables on the server before or after changing level to allow the
> > extra 4 people to join. Thanks.
> >
> >
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> 
> 
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