The problem is that they add more bugs than they fix, I don't think
they test updates at all. It sad since TF2 was so polished in beta and
then there has been a lot of half bad changes and a bunch of bugs.
Some examples:

Since the recent engi update:
*Flame/backburn attack animation never stops unless you switch weapon
so it looks like you are running around with a big vibrator. Very
annoying and I don't understand how these problems can get in the
game, shipped and then not even fixed. Same for the other pyro bug
below.

*Teleporters looks like they are still working when the exit is destroyed.

*The killcam sound is often missing and the game does not go quiet
while showing it anymore.


Since big pyro update:
*Pyro animation never starts at the class selection screen. He is just
standing there. How could you guys not have seen this for so long?

*All primary weapon unlocks (even in heavy and medic update) got
really ugly models. No, I'm not talking about the design. I play the
game at the highest settings and mat_picmip -3 and the game is
BEAUTIFUL, except for the bb, kk and slowgun (in that order) that look
HORRIBLE. While this is probably not technically a bug I consider it
as one because it drags the game down.

Since big heavy update:
*Sandvich taunts do not play unless you spam voice commands while the
animation plays.

*When you are killed in the final cart explosion an (random?) enemy
will often get an assist or kill on you (I don't know which) and you
see a killcam up in the air that shows… nothing at all.


Since somewhere on the road:
*A real showstopper; fake crits. I get more fake crits than I get real
crits. I think it only happen with hitscan weapons and it happens all
the time for heavy's and I mean all the time.
It looks and sounds just like crits, but there is no "critical hit"
text above the enemies. It is so bad I actually get happily surprised
when playing heavy and people actually die when I crit. It only
applies to random crits, kk it not affected.

*And another really bad problem: Ambient sounds play when it should
not. Often happens when you die or spawn for the first time. Playing
Well while listening to the BLIP BLIP BLIP from the computers above
the flag/final point at full volume everywhere on the map will drive
anyone mad. Only fix is to rejoin or use snd_restart, but how many
players know that? Besides it has bad side effects, like removing the
sounds completely or making them play at other places where they
should not be.

*And a third one: Problems caused by lag. Mostly invisible players and
cart indication goes away. Actually, the cart indicator ALWAYS goes
away, you are very lucky if you can play a whole game of goldrush
without losing it because every time there is a new round there is a
high risk it will disappear. Only workaround is to rejoin or start
recording a demo (!) because it apparently sync the game again or
something, something that TF2 should be doing by itself anyway.


To name a few...


On Tue, Jan 6, 2009 at 6:34 AM, SakeFox <[email protected]> wrote:
> I posted this in another thread, but it wouldn't be good to steal it or 
> really bring that thread down so i thought i would just make a new one.
>
> I don't know how many people will post in this or if it will go anywhere, but 
> it's time to make a post to tell valve how we feel. I used to defend and help 
> them, but now it's almost like what's the point.
>
> quoted from other post
> "you guys haven't realized yet that valve has stopped caring about there
> games? We have been waiting for over a month for a fix for tf2 hell
> there are still some bugs from the beta that they still haven't fixed. I
> used to monitor my little bug list in the forums, but patch after patch
> maybe only 2-3 bugs would actually get fixed i started to realize valve
> doesn't give a crap about how there games run and that became overly
> noticed when they refuse to fix the map change error in TF2 and L4D.
>
> Valve will not reply to your issue nor do they care. they will not
> reply to us about any other bug. just give up"
>
>
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