It's happened on goldrush on my server multiple times.

This of course is all very well tread territory.


On Jan 6, 2009, at 3:50 PM, Wolfie - Cybernetic wrote:

> Seriously, what's the point in being sarcastic like that?
>
> My point was it doesn't seem to happen on Goldrush that I have seen.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of msleeper
> Sent: 06 January 2009 23:45
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> This happens mostly on Payload maps. This has been stated probably 100
> times already.
>
> On Tue, 2009-01-06 at 23:19 +0000, Wolfie - Cybernetic wrote:
>> I seem to be noticing this mainly on badwater, anyone seeing it on a
>> different map?
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jim Dinger
>> Sent: 04 January 2009 04:18
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Yes it is necessary to discuss this,if we forget it then the problem
> doesn't
>> go away,don't like it? Don't read it.And I myself believe that it  
>> is or
>> should be a top priority.This needs to be fixed.
>>
>> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom <[email protected]>  
>> wrote:
>>
>>> I'm not one to just accept a bug this serious. I'd really like to  
>>> know
>> some
>>> kind of timeframe for a fix. Valve has never been good with  
>>> priorities,
>> and
>>> I truly think this bug needs to be made a priority.
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Mike O'Laughlen
>>> Sent: Saturday, January 03, 2009 1:29 PM
>>> To: [email protected]
>>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>>
>>> Is it really necessary to continue discussing this bug?  Valve  
>>> confirmed
>>> that they are working on it.  I don't think it needs yet another  
>>> month
> of
>>> replies.
>>> If you're new to the list, then take this as confirmation that the
> problem
>>> is being worked on and move on.
>>>
>>> *DUCKS*
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>
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