It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic <[email protected]> wrote:
> I seem to be noticing this mainly on badwater, anyone seeing it on a
> different map?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jim Dinger
> Sent: 04 January 2009 04:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> Yes it is necessary to discuss this,if we forget it then the problem doesn't
> go away,don't like it? Don't read it.And I myself believe that it is or
> should be a top priority.This needs to be fixed.
>
> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom <[email protected]> wrote:
>
>> I'm not one to just accept a bug this serious. I'd really like to know
> some
>> kind of timeframe for a fix. Valve has never been good with priorities,
> and
>> I truly think this bug needs to be made a priority.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Mike O'Laughlen
>> Sent: Saturday, January 03, 2009 1:29 PM
>> To: [email protected]
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Is it really necessary to continue discussing this bug?  Valve confirmed
>> that they are working on it.  I don't think it needs yet another month of
>> replies.
>> If you're new to the list, then take this as confirmation that the problem
>> is being worked on and move on.
>>
>> *DUCKS*
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