Do we need to update our linux servers?

----- Original Message ----- 
From: "Chris Oryschak" <[email protected]>
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]>
Sent: Tuesday, January 13, 2009 4:32 PM
Subject: Re: [hlds] Dods/Tf2 unannouced update


>I can confirm it's still there, happened to 2 of my servers.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Darren Gordon
> Sent: Monday, January 12, 2009 10:37 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Dods/Tf2 unannouced update
>
> And that, everyone is what you call wishful thinking.  ;)
>
>
> On Jan 12, 2009, at 7:32 PM, Cc2iscooL wrote:
>
>> Server updated binaries. Maybe fixes the lockups on mapchange?
>>
>> Checking bootstrapper version ...
>> Updating Installation
>> Updating 'Team Fortress 2 Content' from version 70 to version 71
>>
>> 98.26% /orangebox\tf\bin\server.dll
>> 98.26% /orangebox\tf\maps\graphs\cp_dustbowl.ain
>> 98.26% /orangebox\tf\maps\graphs\cp_granary.ain
>> 98.26% /orangebox\tf\maps\graphs\cp_gravelpit.ain
>> 98.26% /orangebox\tf\maps\graphs\cp_well.ain
>> 98.26% /orangebox\tf\maps\graphs\ctf_2fort.ain
>> 98.34% /orangebox\tf\maps\graphs\tc_hydro.ain
>> 99.10% /orangebox\tf\resource\ui\achievementsdialog.res
>> 99.23% /orangebox\tf\resource\clientscheme.res
>> 99.39% /orangebox\tf\resource\sourcescheme.res
>> 99.59% /orangebox\tf\servers\customgamespage.res
>> 99.73% /orangebox\tf\servers\customgamespage_filters.res
>> 99.90% /orangebox\tf\servers\internetgamespage.res
>> 99.96% /orangebox\tf\servers\internetgamespage_filters.res
>> 99.97% /orangebox\tf\servers\quicklistpanel.res
>>
>> Updating 'Team Fortress 2 Materials' from version 22 to version 23
>>
>> 99.97% /orangebox\tf\servers\serverbrowsergametypes.txt
>> 99.98% /orangebox\tf\materials\vgui\maps\menu_thumb_arena_badlands.vmt
>> 99.98% /orangebox\tf\materials\vgui\maps\menu_thumb_arena_granary.vmt
>> 99.98% /orangebox\tf\materials\vgui\maps
>> \menu_thumb_arena_lumberyard.vmt
>> 99.98% /orangebox\tf\materials\vgui\maps\menu_thumb_arena_ravine.vmt
>> 99.99% /orangebox\tf\materials\vgui\maps\menu_thumb_arena_well.vmt
>> 99.99% /orangebox\tf\materials\vgui\maps\menu_thumb_cp_fastlane.vmt
>> 99.99% /orangebox\tf\materials\vgui\maps\menu_thumb_cp_steel.vmt
>> 99.99% /orangebox\tf\materials\vgui\maps\menu_thumb_ctf_turbine.vmt
>> 100.00% /orangebox\tf\materials\vgui\maps\menu_thumb_default.vmt
>> 100.00% /orangebox\tf\materials\vgui\maps
>> \menu_thumb_default_download.vmt
>> 100.00% /orangebox\tf\materials\vgui\maps\menu_thumb_pl_badwater.vmt
>>
>> Checking/Installing 'Base Source Shared Materials' version 8
>>
>>
>> Checking/Installing 'Base Source Shared Models' version 4
>>
>>
>> Checking/Installing 'Base Source Shared Sounds' version 4
>>
>>
>> Checking/Installing 'Team Fortress 2 Dedicated Server' version 49
>>
>> HLDS installation up to date
>>
>> On Mon, Jan 12, 2009 at 9:23 PM, "[??R] The-/<iller"
> <[email protected]
>>> wrote:
>>
>>> Forced update for dods clients, tf2 it seems didnt change anything
>>> different class tables error
>>>
>>> msleeper wrote:
>>>> This was clientside only wasn't it? I haven't had any heartbeat
>>>> update
>>>> request, and people are not having problems connecting to my TF2
>>>> servers.
>>>>
>>>>
>>>> On Mon, 2009-01-12 at 22:15 -0500, "[??R] The-/
>>>>
>>>>> dods/tf2 update, forced update for dods???
>>>>>
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>>>>
>>>>
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>
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