I just spent all morning working on this and talking to several admins.

It is not due to the rate 30000 bug, as a workaround was found and
does not solve it.

net_graph 5 shows a ton of net lag - when you're not viewing a lot of
action (even if a lot is occuring elsewhere) there's no issue, but any
spike in bandwidth usage is 'faded' on the netgrpah - not being sent
completely. I have plenty of bandwidth. My server has plenty of
bandwidth. This occurs for everyone, and started with the patch.

http://www.infernalsoul.net/Junk/Dump/whoknows.png

I switched off sourcetv last night, upped my servers to realtime
scheduling, upgraded the kernel. They're running great. "var" rarely
goes over 2ms due to my nanosleep() hook (connect and see!) - there is
something limiting bandwidth. It happens to me, and every other admin
i've talked to.

I've disabled my performance plugin that hooks things. I've disabled
sourcemod. No effect. SourceTV is off.

The combination of:
- "rate" being bugged and limiting to 30000 if sv_minrate isn't 0
- net_splitpacket_maxrate and net_splitrate being introduced
- sv_client_cmdrate_difference working differently now (i suddenly was
being forced to 40 cmdrate without changing any server settings after
the patch due to this)

Suggests valve changed a lot in the networking side of things. Well
something is causing my update rate to drop to 30, 25, 45, every time
there's even moderate action. The server FPS stays stable. var stays
stable. CPU usage stays stable.

I've tried:
- setting rate/maxrate to ninty bajillion
- messing with every cmd/updaterate cvar
- turning up net_splitrate and net_splitpacket_maxrate
- messing with every interp setting i could

Any ideas would be welcome. the slew of related cvars suggests there
might be something on the configuration end that might improve things.

- Neph

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