Our tf2 Servers have the same issue, spawn is 66 get into the action and it easily gets below 30. Please Valve, if you're going to make changes like this at least supply a solution to all of the server owners who spend countless dollars every year to supply free servers for your mass population of gamers.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of 1nsane Sent: Saturday, January 31, 2009 4:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] *something* is limiting client<->server bandwidth I too experience this. People complain of "lag" and "warping" all the while CPU usage is under 60% and FPS are "stable" On Sat, Jan 31, 2009 at 7:46 PM, Nephyrin Zey <[email protected]>wrote: > I just spent all morning working on this and talking to several admins. > > It is not due to the rate 30000 bug, as a workaround was found and > does not solve it. > > net_graph 5 shows a ton of net lag - when you're not viewing a lot of > action (even if a lot is occuring elsewhere) there's no issue, but any > spike in bandwidth usage is 'faded' on the netgrpah - not being sent > completely. I have plenty of bandwidth. My server has plenty of > bandwidth. This occurs for everyone, and started with the patch. > > http://www.infernalsoul.net/Junk/Dump/whoknows.png > > I switched off sourcetv last night, upped my servers to realtime > scheduling, upgraded the kernel. They're running great. "var" rarely > goes over 2ms due to my nanosleep() hook (connect and see!) - there is > something limiting bandwidth. It happens to me, and every other admin > i've talked to. > > I've disabled my performance plugin that hooks things. I've disabled > sourcemod. No effect. SourceTV is off. > > The combination of: > - "rate" being bugged and limiting to 30000 if sv_minrate isn't 0 > - net_splitpacket_maxrate and net_splitrate being introduced > - sv_client_cmdrate_difference working differently now (i suddenly was > being forced to 40 cmdrate without changing any server settings after > the patch due to this) > > Suggests valve changed a lot in the networking side of things. Well > something is causing my update rate to drop to 30, 25, 45, every time > there's even moderate action. The server FPS stays stable. var stays > stable. CPU usage stays stable. > > I've tried: > - setting rate/maxrate to ninty bajillion > - messing with every cmd/updaterate cvar > - turning up net_splitrate and net_splitpacket_maxrate > - messing with every interp setting i could > > Any ideas would be welcome. the slew of related cvars suggests there > might be something on the configuration end that might improve things. > > - Neph > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

