Yeah, also i wonder who likes joining servers saying 25 slots but there
being nobody on..

On Sun, Feb 1, 2009 at 3:54 PM, 1nsane <[email protected]> wrote:

> Hahahaha.
>
> But seriously. This is getting very annoying. Who likes joining their
> server
> only to see people randomly screaming "FUCKING LAG"?
>
> On Sun, Feb 1, 2009 at 3:44 PM, Andreas Grimm <[email protected]> wrote:
>
> > Hmmm ...
> > It seems so, that the guy who had the idea of custom tabs is now working
> on
> > network optimization...
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Tony Paloma
> > Sent: Sunday, February 01, 2009 9:08 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] New inexplicable rate restriction making 26x+
> > serverslaggy.
> >
> > Same here. There was never a problem until last update.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Ronny Schedel
> > Sent: Sunday, February 01, 2009 2:26 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] New inexplicable rate restriction making 26x+
> > serverslaggy.
> >
> >
> > We never had this problem before the latest update.
> >
> >
> > >I had this issue before the update but didnt notice it until I turned
> > >net_graph on to show choke, perhaps its been a bug longer.
> > >
> > >
> > >
> > >
> > > ________________________________
> > > From: Ryan Mannion <[email protected]>
> > > To: Half-Life dedicated Win32 server mailing list
> > > <[email protected]>
> > > Sent: Friday, January 30, 2009 1:21:23 AM
> > > Subject: Re: [hlds] New inexplicable rate restriction making 26x+
> servers
> > > laggy.
> > >
> > > I want to confirm that this patch has caused my 31-player servers to
> > > exhibit lag/warping players. All players can see the effects and are
> > > (understandably) very angry about it. net_graph 3 confirms frequent
> > > high choke values (40-60) when they're typically 0 prior to the patch.
> > > FWIW, my sv_maxrate was 30000 before the patch and performance was
> > > fine.
> > >
> > > Please address this issue (and the timeout bug, and the team change
> bug)!
> > >
> > > Ryan
> > >
> > > On Fri, Jan 30, 2009 at 1:02 AM, Coldorak <[email protected]>
> > wrote:
> > >> I run a 27 players server (two hidden slots and sourcetv) and
> yesterday
> > I
> > >> thought it was me who was laggy, even with my great internet
> connection.
> > >> So it would have been my TF2 server itself?
> > >>
> > >> Cold
> > >>
> > >> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
> > >> <[email protected]>wrote:
> > >>
> > >>> Well i've been looking at it, and the combined in: and out: k/s rates
> > >>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
> > >>> the net graph and update rate is dropping way below 66 even though
> > >>> server is maintaining its FPS just fine.
> > >>>
> > >>> I'm assuming it's hitting its rate limit, but i could be mistaken.
> > >>> Valve, can you please take a look at this and give us word?
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>
> > >>
> > >>
> > >> --
> > >> http://www.coldfire.info
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
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> > > please visit:
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> > >
> > >
> > >
> > >
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> > > please visit:
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> > >
> >
> >
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> >
> >
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> >
> >
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