It is a error with sv_minrate not sv_maxrate, upon setting sv_minrate 0 
you can set your client rate to anything you want (but also not force a 
minrate), sv_maxrate will still limit the max value to whatever you have 
set.


AnAkIn . wrote:
> VALVe added two new cvars with the last update, which are already in L4D
> engine, so you might want to check them:
>
> net_splitrate
> net_splitpacket_maxrate
>
> 2009/1/30 Chris <[email protected]>
>
>   
>> +1 to all of the above complaints.
>>
>> Valve, please fix++;
>>
>> On Fri, Jan 30, 2009 at 9:59 AM, Tony Paloma <[email protected]
>>     
>>> wrote:
>>>       
>>> Doesn't change anything. Rate is still limited on the client to 30,000.
>>>       
>> You
>>     
>>> see this when you query the value by typing rate in the player console.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Ronny Schedel
>>> Sent: Friday, January 30, 2009 1:40 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] New inexplicable rate restriction making 26x+servers
>>> laggy.
>>>
>>> Try sv_maxrate 0
>>>
>>>
>>>       
>>>> Ya, at least one of my servers had sv_maxrate 30000 and it was better
>>>> before
>>>> the patch. It seems like in addition to making a max rate, they also
>>>> botched
>>>> something else up.
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Ryan Mannion
>>>> Sent: Friday, January 30, 2009 1:21 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] New inexplicable rate restriction making 26x+
>>>>         
>> servers
>>     
>>>> laggy.
>>>>
>>>> I want to confirm that this patch has caused my 31-player servers to
>>>> exhibit lag/warping players. All players can see the effects and are
>>>> (understandably) very angry about it. net_graph 3 confirms frequent
>>>> high choke values (40-60) when they're typically 0 prior to the patch.
>>>> FWIW, my sv_maxrate was 30000 before the patch and performance was
>>>> fine.
>>>>
>>>> Please address this issue (and the timeout bug, and the team change
>>>>         
>> bug)!
>>     
>>>> Ryan
>>>>
>>>> On Fri, Jan 30, 2009 at 1:02 AM, Coldorak <[email protected]>
>>>>         
>>> wrote:
>>>       
>>>>> I run a 27 players server (two hidden slots and sourcetv) and
>>>>>           
>> yesterday
>>     
>>> I
>>>       
>>>>> thought it was me who was laggy, even with my great internet
>>>>>           
>> connection.
>>     
>>>>> So it would have been my TF2 server itself?
>>>>>
>>>>> Cold
>>>>>
>>>>> On Fri, Jan 30, 2009 at 9:09 AM, Nephyrin Zey
>>>>>           
>>>> <[email protected]>wrote:
>>>>         
>>>>>> Well i've been looking at it, and the combined in: and out: k/s rates
>>>>>> never seen to hit 30... buuut, i'm getting a lot of 'faded' colors on
>>>>>> the net graph and update rate is dropping way below 66 even though
>>>>>> server is maintaining its FPS just fine.
>>>>>>
>>>>>> I'm assuming it's hitting its rate limit, but i could be mistaken.
>>>>>> Valve, can you please take a look at this and give us word?
>>>>>>
>>>>>> _______________________________________________
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>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>             
>>>>>
>>>>> --
>>>>> http://www.coldfire.info
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>           
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>>>>
>>>>         
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>>>
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>>>       
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