I've been running Neph's plugin for over a day without a hint of the
main timeout bug. Over the course of 100+ map changes, there hasn't
been a single instance in which the server was unresponsive for over
10 seconds.

Thanks!

Ryan

On Mon, Feb 9, 2009 at 7:53 PM, Nephyrin Zey <[email protected]> wrote:
> Also, to clarify, there are a few *other* bugs that arn't to be
> confused with the timeout bug:
>
> VAC timeouts, real timeouts: if a few clients randomly timeout, it's
> not the mapchange bug, and this plugin has nothing to do with it.
> ~10 people timeout randomly or on mapchange (but mapchange doesn't
> hang): This happens sometimes, i believe those 10 people are actually
> crashing (i've crashed on a few mapchanges where several others did
> too)
>
> This plugin *only* prevents the neverending-map-change issue
>
> - Neph
>
> On Mon, Feb 9, 2009 at 7:27 PM, Anthal <[email protected]> wrote:
>> Thanks Neph, just loaded it up to my servers. I'll be sure to get vocal
>> if it doesn't work. As always, you're a huge asset to the community :)
>>
>> Nephyrin Zey wrote:
>>> We all know how well supposed timeout bug fixes work, but this one, i think,
>>> does. Probably.
>>>
>>> http://nephyrin.net/tools/NephDSU/NephDSU_v1.0.zip
>>>
>>> This is an MM:S plugin, that adds a cvar: neph_nostats.
>>> Setting neph_nostats to 1 blocks stats upload, which has been shown to be
>>> causing timeouts (or, at least, the most common cause).
>>>
>>> -nogamestats was shown to actually do what it says, tf_track_stats 0 does
>>> nothing. So i made this. It hooks the game stats code and blocks it if
>>> neph_nostats is 1.
>>>
>>> To clarify: I'm not entirely sure this will work, but give it a try! Report
>>> back if things are/arn't working. And read the readme!!!
>>>
>>> - Neph
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>>
>>
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