Well then apparently I'm living in the past. :D

I've never had to / wanted to run both the server and the client on the
same PC (due to me always having 2 or more computers), and back when I
first got into the whole hlds thing, what I posted below WAS how you
were supposed to it. Sorry, didn't mean to post any misinformation.

-mauirixxx
- Sent from my #hlserveradmins fanboyism -
-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
Sent: Thursday, February 19, 2009 10:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

Actually, this is the first time I've seen that error. I've always been
able to run a server locally and connect to it for testing until
recently.

Rick Payton wrote:
> This has ALWAYS been an issue since day one of hlds/srcds. If you're 
> going to run a game server from your gaming rig AND connect to it, you

> either need to change the port the server runs on (the easy way) or 
> change the port the client start on (also easy, but I don't know how) 
> - since both server and client vie for port 27015 ....
>
> I think this stands for ANY game server actually ....
>
> -mauirixxx
>  - Sent from my lack of sleep -
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
> Sent: Thursday, February 19, 2009 9:56 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>
> I had the same problem while running a server locally. It seems like 
> the client needs to bind to the server ports now or something. So if 
> you are running a server on your computer, that would explain it.
>
> Daniel Reinhardt wrote:
>   
>> All,
>>
>> I am unable to connect to any servers, including my own.
>>
>> I get the following:
>>
>> Engine Error:
>>
>> Unable to Allocate any server IP Port.
>>
>> Windows Vista 64bit
>> Intel Q6600
>> 4Gigs of RAM
>>
>> Thanks,
>> Daniel
>> _______________________________________________
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> please visit:
>   
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>>
>>   
>>     
>
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