Very nice off topic and not very contructive posting.  So who are you and
what is your forum name so I can ignore you on the forums, and what is
your SteamID so I can block you.


> Wait, what?
>
> What does your linux server have to do your client machine not being
> able to connect?
>
> Have you tried checking your cables? Maybe you have a bad internet
> connection and it's fouling up your steam auth ... Try calling you cable
> company and tell them your screen is fuzzy, that should get them out to
> check on stuff quicker.
>
> -mauirixxx
> - Sent from my #hlserveradmins IRC fanboyism
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel
> Reinhardt
> Sent: Thursday, February 19, 2009 12:00 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>
> Yes, but prior to the 16th and 18th updates this ran perfectly fine.  I
> know about the +clientport launch option, and that doesn't even work.
> So far I have seen only one person connect.
>
> When I try to join other servers, okay this is bizarre when I stop HLDM
> Server on my machine I am playing from it works.  When I run the HLDM
> Server
> TF2 fails to load up.
>
> No other games have conflicts or issues with this but TF2.  I can host
> HLDM on the same machine and play other games like DoD:S and CSS just
> fine, and I can also play Left 4 Dead just fine.
>
> So something in the client or server update is causing this issue.  TF2
> ignores the launch option of +clientport to use a different client point
> then 27015.  I have TF2 listening on Port 27017.
>
> And when I have HLDM Off this is the error I get:
>
>
> /snip
>
> sr...@capricorn:~/srcds/source/orangebox$ ./srcds_run +map cp_dustbowl
> +port
> 27017 +ip 192.168.1.2
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 24
> Unknown command "port"
> Unknown command "startupmenu"
> Network: IP 192.168.1.2, mode MP, dedicated Yes, ports 27017 SV / 27005
> CL SOLID_VPHYSICS static prop with no vphysics model!
> (models/props_foliage/grass_02_cluster01.mdl)
> ConVarRef room_type doesn't point to an existing ConVar
> exec: couldn't exec skill1.cfg
> Executing dedicated server config file
> Spawnpoint at (2472.00 -1616.00 -124.00) is not clear.
> Spawnpoint at (2400.42 -1622.53 -124.00) is not clear.
> Spawnpoint at (2576.61 -1624.86 -124.00) is not clear.
> Spawnpoint at (2425.47 -1506.63 -124.00) is not clear.
> Spawnpoint at (2520.00 -1592.00 -124.00) is not clear.
> Spawnpoint at (2576.61 -1547.52 -124.00) is not clear.
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>
> Continuing with current version anyway.
> exec: couldn't exec server.cfg
> exec: couldn't exec cp_dustbowl.cfg
> Adding master server 68.142.72.250:27011 Adding master server
> 69.28.140.247:27011 Connection to Steam servers successful.
>    VAC secure mode is activated.
> Client "Cryptodan" connected (71.178.174.178:27005).
> Dropped Cryptodan from server (No Steam logon
>
> /Snip
>
> At the No Steam Logon is when my TF2 just causes my screen to flash and
> flicker and TF2 consumes ram at about 16Megs a second.
> --------------------------------------------------
> From: "Rick Payton" <r...@mai-hawaii.com>
> Sent: 19 February, 2009 21:33
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>
>> Wait now I'm more confused about what's going on.
>>
>> You run a TF2 server on the same lan. Got it. I think Steve's response
>
>> is what threw me off, until I read you're also running a hldm server
>> under windows. IS that being run on the same computer you're trying to
>
>> PLAY tf2 from? Color me confused ....
>>
>> -mauirixxx
>> - Sent from my #hlserveradmins IRC fanboyism
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel
>> Reinhardt
>> Sent: Thursday, February 19, 2009 10:40 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>>
>> The server is on an entirely different machine.  Located on the same
>> network.  The client is on my Computer and its throwing that error up
>> on every TF2 server I try to connect too.
>>
>> I am running an HLDS Windows Server for regular Half-Life Deathmatch,
>> but I tried adding +clientport 27017  and so on and so forth to the
>> launch options and nothing.  This is only after the last 2 updates.
>>
>> --------------------------------------------------
>> From: "Rick Payton" <r...@mai-hawaii.com>
>> Sent: 19 February, 2009 20:29
>> To: "Half-Life dedicated Win32 server mailing list"
>> <hlds@list.valvesoftware.com>
>> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>>
>>> Well then apparently I'm living in the past. :D
>>>
>>> I've never had to / wanted to run both the server and the client on
>>> the same PC (due to me always having 2 or more computers), and back
>>> when I first got into the whole hlds thing, what I posted below WAS
>>> how you were supposed to it. Sorry, didn't mean to post any
>> misinformation.
>>>
>>> -mauirixxx
>>> - Sent from my #hlserveradmins fanboyism - -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
>>> Sent: Thursday, February 19, 2009 10:16 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>>>
>>> Actually, this is the first time I've seen that error. I've always
>>> been able to run a server locally and connect to it for testing until
>
>>> recently.
>>>
>>> Rick Payton wrote:
>>>> This has ALWAYS been an issue since day one of hlds/srcds. If you're
>
>>>> going to run a game server from your gaming rig AND connect to it,
>>>> you
>>>
>>>> either need to change the port the server runs on (the easy way) or
>>>> change the port the client start on (also easy, but I don't know
>>>> how)
>>>> - since both server and client vie for port 27015 ....
>>>>
>>>> I think this stands for ANY game server actually ....
>>>>
>>>> -mauirixxx
>>>>  - Sent from my lack of sleep -
>>>>
>>>> -----Original Message-----
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
>>>> Sent: Thursday, February 19, 2009 9:56 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error
>>>>
>>>> I had the same problem while running a server locally. It seems like
>
>>>> the client needs to bind to the server ports now or something. So if
>
>>>> you are running a server on your computer, that would explain it.
>>>>
>>>> Daniel Reinhardt wrote:
>>>>
>>>>> All,
>>>>>
>>>>> I am unable to connect to any servers, including my own.
>>>>>
>>>>> I get the following:
>>>>>
>>>>> Engine Error:
>>>>>
>>>>> Unable to Allocate any server IP Port.
>>>>>
>>>>> Windows Vista 64bit
>>>>> Intel Q6600
>>>>> 4Gigs of RAM
>>>>>
>>>>> Thanks,
>>>>> Daniel
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives,
>>>>>
>>>> please visit:
>>>>
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>>
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives,
>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>
>>> please visit:
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>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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> please visit:
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