Very nice off topic and not very contructive posting. So who are you and what is your forum name so I can ignore you on the forums, and what is your SteamID so I can block you.
> Wait, what? > > What does your linux server have to do your client machine not being > able to connect? > > Have you tried checking your cables? Maybe you have a bad internet > connection and it's fouling up your steam auth ... Try calling you cable > company and tell them your screen is fuzzy, that should get them out to > check on stuff quicker. > > -mauirixxx > - Sent from my #hlserveradmins IRC fanboyism > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel > Reinhardt > Sent: Thursday, February 19, 2009 12:00 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error > > Yes, but prior to the 16th and 18th updates this ran perfectly fine. I > know about the +clientport launch option, and that doesn't even work. > So far I have seen only one person connect. > > When I try to join other servers, okay this is bizarre when I stop HLDM > Server on my machine I am playing from it works. When I run the HLDM > Server > TF2 fails to load up. > > No other games have conflicts or issues with this but TF2. I can host > HLDM on the same machine and play other games like DoD:S and CSS just > fine, and I can also play Left 4 Dead just fine. > > So something in the client or server update is causing this issue. TF2 > ignores the launch option of +clientport to use a different client point > then 27015. I have TF2 listening on Port 27017. > > And when I have HLDM Off this is the error I get: > > > /snip > > sr...@capricorn:~/srcds/source/orangebox$ ./srcds_run +map cp_dustbowl > +port > 27017 +ip 192.168.1.2 > Auto detecting CPU > Using SSE2 Optimised binary. > Server will auto-restart if there is a crash. > > Console initialized. > Game.dll loaded for "Team Fortress" > Particles: Missing 'particles/error.pcf' > maxplayers set to 24 > Unknown command "port" > Unknown command "startupmenu" > Network: IP 192.168.1.2, mode MP, dedicated Yes, ports 27017 SV / 27005 > CL SOLID_VPHYSICS static prop with no vphysics model! > (models/props_foliage/grass_02_cluster01.mdl) > ConVarRef room_type doesn't point to an existing ConVar > exec: couldn't exec skill1.cfg > Executing dedicated server config file > Spawnpoint at (2472.00 -1616.00 -124.00) is not clear. > Spawnpoint at (2400.42 -1622.53 -124.00) is not clear. > Spawnpoint at (2576.61 -1624.86 -124.00) is not clear. > Spawnpoint at (2425.47 -1506.63 -124.00) is not clear. > Spawnpoint at (2520.00 -1592.00 -124.00) is not clear. > Spawnpoint at (2576.61 -1547.52 -124.00) is not clear. > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > > Continuing with current version anyway. > exec: couldn't exec server.cfg > exec: couldn't exec cp_dustbowl.cfg > Adding master server 68.142.72.250:27011 Adding master server > 69.28.140.247:27011 Connection to Steam servers successful. > VAC secure mode is activated. > Client "Cryptodan" connected (71.178.174.178:27005). > Dropped Cryptodan from server (No Steam logon > > /Snip > > At the No Steam Logon is when my TF2 just causes my screen to flash and > flicker and TF2 consumes ram at about 16Megs a second. > -------------------------------------------------- > From: "Rick Payton" <r...@mai-hawaii.com> > Sent: 19 February, 2009 21:33 > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error > >> Wait now I'm more confused about what's going on. >> >> You run a TF2 server on the same lan. Got it. I think Steve's response > >> is what threw me off, until I read you're also running a hldm server >> under windows. IS that being run on the same computer you're trying to > >> PLAY tf2 from? Color me confused .... >> >> -mauirixxx >> - Sent from my #hlserveradmins IRC fanboyism >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel >> Reinhardt >> Sent: Thursday, February 19, 2009 10:40 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error >> >> The server is on an entirely different machine. Located on the same >> network. The client is on my Computer and its throwing that error up >> on every TF2 server I try to connect too. >> >> I am running an HLDS Windows Server for regular Half-Life Deathmatch, >> but I tried adding +clientport 27017 and so on and so forth to the >> launch options and nothing. This is only after the last 2 updates. >> >> -------------------------------------------------- >> From: "Rick Payton" <r...@mai-hawaii.com> >> Sent: 19 February, 2009 20:29 >> To: "Half-Life dedicated Win32 server mailing list" >> <hlds@list.valvesoftware.com> >> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error >> >>> Well then apparently I'm living in the past. :D >>> >>> I've never had to / wanted to run both the server and the client on >>> the same PC (due to me always having 2 or more computers), and back >>> when I first got into the whole hlds thing, what I posted below WAS >>> how you were supposed to it. Sorry, didn't mean to post any >> misinformation. >>> >>> -mauirixxx >>> - Sent from my #hlserveradmins fanboyism - -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve >>> Sent: Thursday, February 19, 2009 10:16 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error >>> >>> Actually, this is the first time I've seen that error. I've always >>> been able to run a server locally and connect to it for testing until > >>> recently. >>> >>> Rick Payton wrote: >>>> This has ALWAYS been an issue since day one of hlds/srcds. If you're > >>>> going to run a game server from your gaming rig AND connect to it, >>>> you >>> >>>> either need to change the port the server runs on (the easy way) or >>>> change the port the client start on (also easy, but I don't know >>>> how) >>>> - since both server and client vie for port 27015 .... >>>> >>>> I think this stands for ANY game server actually .... >>>> >>>> -mauirixxx >>>> - Sent from my lack of sleep - >>>> >>>> -----Original Message----- >>>> From: hlds-boun...@list.valvesoftware.com >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve >>>> Sent: Thursday, February 19, 2009 9:56 AM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error >>>> >>>> I had the same problem while running a server locally. It seems like > >>>> the client needs to bind to the server ports now or something. So if > >>>> you are running a server on your computer, that would explain it. >>>> >>>> Daniel Reinhardt wrote: >>>> >>>>> All, >>>>> >>>>> I am unable to connect to any servers, including my own. >>>>> >>>>> I get the following: >>>>> >>>>> Engine Error: >>>>> >>>>> Unable to Allocate any server IP Port. >>>>> >>>>> Windows Vista 64bit >>>>> Intel Q6600 >>>>> 4Gigs of RAM >>>>> >>>>> Thanks, >>>>> Daniel >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> >>>> please visit: >>>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds