Yeah, they are so reactive and efficient... 2009/3/4 Chris <[email protected]>
> Nice to see Valve developers know what's going on in their code base! > > On Wed, Mar 4, 2009 at 6:48 PM, Tony Paloma <[email protected]> > wrote: > > > Valve knows. Alfred asked me about it directly and I told him what it is > > and > > how it works. I also told Eric, Yahn, and Robin while we were trying to > > solve some problems together. I haven't heard from them since though. > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Bengt > > Rosenberger > > Sent: Wednesday, March 04, 2009 10:37 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] PL maps crashes - ignored? > > > > Is Valve actually aware of the problem of crashing PL maps or are we > > doomed to use sop_stb till the end of days? > > I know they don't care about this list but maybe someone knows anything. > > > > Do we have to wait 6 months again before they try to fix it and fail, > > like with the timeout bug? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

