I take it that this is a temporary messure and that we can expect an update orangebox in the near future which will once again see the base orangebox engine compatible with mods?
I ask because I'm trying to gauge whether I should make the time consuming changes to our package management system or just work around this with "hax" until everything is back to normal. I'm not asking for a time frame or anything crazy like that, just for confirmation that the plan is to return things to how they were previous at some stage? Regards, Rob C. Jason Ruymen wrote: > Since Team Fortress 2 and Day of Defeat: Source are on a separate Orangebox > engine depot that is incompatible with MODs, we've added a new hldsupdatetool > entry to sync to the old files. So if your running a MOD and need to use the > old TF 2 engine and dedicated server depots, use the game name "orangebox". > There is also an entry named "episode1", in case you need to download the > engine and dedicated server files for an EP1 MOD. > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

