Ok, here is how it works:
- The client sees it doesn't have the files
- The client starts to download the files
- The player sees the downloadbar
- The player stops the download and joins a different server with stock maps
- Repeat for next player

(Sry for a useless answer but thats the way it goes)

Patrick Shelley schrieb:
> When a client connects to a server that is playing a custom map with custom
> sounds, textures etc etc - and the client doesnt have any of the needed
> files, maps etc, what is the process for the client to obtain the needed
> files?
>
> Does the client connect to the game server and find out they dont have the
> files and then the *CLIENT* is redirected somehow to the fast download
> server to download the files directly, OR does the client connect to the
> game server and the game server connects to the fast download server and
> somehow dish the files out to the client?
>
> I'm sorry if i have been overly complex in describing this question. Thank
> for any help,
>
> Patrick
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