Ok, here is how it works: - The client sees it doesn't have the files - The client starts to download the files - The player sees the downloadbar - The player stops the download and joins a different server with stock maps - Repeat for next player
(Sry for a useless answer but thats the way it goes) Patrick Shelley schrieb: > When a client connects to a server that is playing a custom map with custom > sounds, textures etc etc - and the client doesnt have any of the needed > files, maps etc, what is the process for the client to obtain the needed > files? > > Does the client connect to the game server and find out they dont have the > files and then the *CLIENT* is redirected somehow to the fast download > server to download the files directly, OR does the client connect to the > game server and the game server connects to the fast download server and > somehow dish the files out to the client? > > I'm sorry if i have been overly complex in describing this question. Thank > for any help, > > Patrick > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

