No mods, no problems, all servers filled immediately and stayed that way. I can also confirm that HLSW and the console window for the server reports the player count as players + boss zombies.
Jeff Sugar wrote: > Same config as Grant. > > For me, I can send actual queries to the server via hlsw (eg, "status") and > get a response. But, it's still showing the servers as timing out and > unreachable. Can someone else confirm this? > Thanks, > -Atreus > > > On Wed, Mar 11, 2009 at 6:30 PM, Jeffrey Grant > <[email protected]>wrote: > > >> SM 1.2, Meta 7, everything up to date. Not showing on master. No crazy >> configs. Windows here. >> >> On Wed, Mar 11, 2009 at 6:24 PM, msleeper <[email protected]> wrote: >> >> >>> I only have 1 of my 18 servers with players on it, all Linux here. I >>> can't get in-game and check to see if they are showing up in the Steam >>> Group list or the normal serverbrowser though. >>> >>> >>> On Thu, 2009-03-12 at 02:18 +0100, Adam Nowacki wrote: >>> >>>> After update my servers no longer show on the master list, lobby will >>>> not find a server with sv_search_key nor its ip will be on the list. >>>> Server is on linux, anyone else having problems? >>>> >>>> Jason Ruymen wrote: >>>> >>>>> A required update for Left 4 Dead has been released. Please run >>>>> >>> hldsupdatetool to receive it. The specific changes include: >>> >>>>> Versus Mode Changes >>>>> - Tank melee attack can now hit multiple Survivors in one swing >>>>> - Fixed Tank punch being able to hit targets behind walls >>>>> - Fixes to 'Tank parking'. The Tank will now run back and attack the >>>>> >>> Survivors if he becomes AI due to two players expiring the frustration >>> >> meter >> >>>>> - Fixed a case where a Tank frustration meter could run out right as >>>>> >> he >> >>> was in his death animation and he would come back to life >>> >>>>> - Fixed a case where the Tank was moving too slowly while crouching >>>>> >> and >> >>> being shot >>> >>>>> - Tanks now have the possibility of spawning in a slightly different >>>>> >>> position for the first and second teams >>> >>>>> - The order that the teams play as Survivors is now determined by >>>>> >> which >> >>> team has the higher overall score. The winning team will play as >>> >> Survivors >> >>> first >>> >>>>> - The Smoker tongue can now target and grab victims through common >>>>> >>> infected >>> >>>>> - Increased the cone in which a Smoker can grab a target >>>>> - The Witch no longer cuts Smoker tongues in a radius around her >>>>> - Boomers that explode in mid-air will now hit Survivors directly >>>>> >> below >> >>> them with Bile >>> >>>>> - Reduced the damage that burning Hunters do to pounced victims >>>>> - Adjusted the time at which players take over from bots to avoid 5 >>>>> >>> seconds of the bot standing idle while the player finishes connecting. >>> >>>>> - Fixed some cases where versus score was not being recalculated >>>>> >>> properly. It is no longer beneficial to pass pills between players at the >>> end of the round or heal other players and then shoot them >>> >>>>> - Fixed a case where it was possible to spectate an AI infected and >>>>> >> hit >> >>> +use to take them over >>> >>>>> Server Changes >>>>> - Added convar sv_gametype that allows server operators to limit the >>>>> >>> types of games that will start on their server. Default value is >>> 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to >>> those game types >>> >>>>> General changes >>>>> - Fixed a case where players would join as a dead Survivor when a >>>>> >>> living Survivor was still available >>> >>>>> - Fixed a case where restarting a level due to the team dying would >>>>> >>> give more than the max primary ammo on restart >>> >>>>> - Fixed the speaking icon showing up on the local player during level >>>>> >>> transition if voice_vox was set to 1 >>> >>>>> - The scoreboard now shows the numeric value of a player's ping >>>>> >>>>> GameUI >>>>> - Quick match will now try to match to any campaign. Removed the >>>>> >>> preference to match to games according to the player progressing through >>> >> all >> >>> campaigns >>> >>>>> - Games in a finale are now joinable via the Friends and Steam Group >>>>> >>> games list >>> >>>>> Jason >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> >> archives, >> >>> please visit: >>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

