Im new to tf2 server and need some help, I changed mp_teams_unbalance_limit to 0 to disable it then changed mp_autoteambalance to 0 I then later changed both back because we have done what we needed to do but it doesn't change, it says it changed but it doesn't I can still join red even if there is 4 extra players on red and the same for blu. I tried every command nothing works I have the following plugins: sourcemm, sourcemod and hpk.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: 13 March 2009 12:56 AM To: [email protected] Subject: hlds Digest, Vol 13, Issue 67 Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Left 4 Dead Update Available (Jason Ruymen) 2. Re: Left 4 Dead Update Available (Saul Rennison) 3. Re: Left 4 Dead Update Available (msleeper) 4. sv_pure 2 - sprays working? (Chris) 5. Re: sv_pure 2 - sprays working? (Arg!) 6. Re: sv_pure 2 - sprays working? (Alex) 7. Re: [L4D] Server Browser List Custom Tab (Philip Bembridge) 8. Re: [L4D] Server Browser List Custom Tab (Blood Letter) 9. Re: sv_pure 2 - sprays working? (Chris) 10. Re: [L4D] Server Browser List Custom Tab (Donnie Newlove) 11. Re: 14 slot L4D? (Philip Bembridge) ---------------------------------------------------------------------- Message: 1 Date: Thu, 12 Mar 2009 13:16:42 -0700 From: Jason Ruymen <[email protected]> Subject: [hlds] Left 4 Dead Update Available To: Half-Life dedicated Win32 server mailing list <[email protected]>, "[email protected]" <[email protected]>, "[email protected]" <[email protected]> Message-ID: <ec42140f113a234ea70d682a310d100a01db079...@exchange07.valvesoftware.com> Content-Type: text/plain; charset="us-ascii" Left 4 Dead has been updated. This is not required, but certainly recommended. Please run hldsupdatetool to receive it. The specific changes include: - Fixed sv_search_key appearing in server browser - Fixed issue where changing the sv_search_key did not update the master correctly - Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers - Tank melee attack can now hit multiple Survivors in one swing Jason ------------------------------ Message: 2 Date: Thu, 12 Mar 2009 20:24:01 +0000 From: Saul Rennison <[email protected]> Subject: Re: [hlds] Left 4 Dead Update Available To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 KTHX, JASON! 2009/3/12 Jason Ruymen <[email protected]> > Left 4 Dead has been updated. This is not required, but certainly > recommended. Please run hldsupdatetool to receive it. The specific changes > include: > > - Fixed sv_search_key appearing in server browser > - Fixed issue where changing the sv_search_key did not update the master > correctly > - Fixed master server issue with Linux fork mode that affected availability > of Valve dedicated servers > - Tank melee attack can now hit multiple Survivors in one swing > > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Thanks, - Saul. ------------------------------ Message: 3 Date: Thu, 12 Mar 2009 16:31:08 -0400 From: msleeper <[email protected]> Subject: Re: [hlds] Left 4 Dead Update Available To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain Looks like this works for me, my servers are slowly getting traffic. It also looks like you guys fixed the AI Bots showing up and possibly keeping real players from joining. Great work! On Thu, 2009-03-12 at 13:16 -0700, Jason Ruymen wrote: > Left 4 Dead has been updated. This is not required, but certainly recommended. Please run hldsupdatetool to receive it. The specific changes include: > > - Fixed sv_search_key appearing in server browser > - Fixed issue where changing the sv_search_key did not update the master correctly > - Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers > - Tank melee attack can now hit multiple Survivors in one swing > > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ------------------------------ Message: 4 Date: Thu, 12 Mar 2009 21:34:53 +0000 From: Chris <[email protected]> Subject: [hlds] sv_pure 2 - sprays working? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 I had been using sv_pure 2 to block sprays and all custom content, but noticed sprays are now working on my servers, and no changes to the configs recently. Only things that's changed is Valve updates... Is anyone else seeing sprays on their sv_pure 2 servers? ------------------------------ Message: 5 Date: Fri, 13 Mar 2009 09:03:42 +1100 From: "Arg!" <[email protected]> Subject: Re: [hlds] sv_pure 2 - sprays working? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 i havent noticed any on mine, but i have noticed that the first round after a server restart (TF2) that sprays work. On 3/13/09, Chris <[email protected]> wrote: > > I had been using sv_pure 2 to block sprays and all custom content, but > noticed sprays are now working on my servers, and no changes to the configs > recently. Only things that's changed is Valve updates... > > Is anyone else seeing sprays on their sv_pure 2 servers? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 6 Date: Fri, 13 Mar 2009 00:11:47 +0200 From: Alex <[email protected]> Subject: Re: [hlds] sv_pure 2 - sprays working? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 try to change map 2009/3/13 Arg! <[email protected]> > i havent noticed any on mine, but i have noticed that the first round after > a server restart (TF2) that sprays work. > > On 3/13/09, Chris <[email protected]> wrote: > > > > I had been using sv_pure 2 to block sprays and all custom content, but > > noticed sprays are now working on my servers, and no changes to the > configs > > recently. Only things that's changed is Valve updates... > > > > Is anyone else seeing sprays on their sv_pure 2 servers? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 7 Date: Thu, 12 Mar 2009 22:39:38 +0000 From: Philip Bembridge <[email protected]> Subject: Re: [hlds] [L4D] Server Browser List Custom Tab To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 Sourcemod now adds "sourcemod" to sv_tags, see here: http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes 2009/3/12 Major NuT <[email protected]> > Curious if anyone knew this, but based on peoples reports of not being on > the master list, I also encountered same issue. The recommendation of > adding the sv_gametypes "coop,versus" tag was helpful. SourceMod is placed > on both servers, 1 being private, other being public. > > Both servers ONLY show up on the Custom tab, which I'm not so worried > about. I guess the custom comes from having SM though? I guess this is > first time I really looked close, but when using sv_search_key -- that also > shows up in the tags list? I guess that makes sense, however, I thought it > would be hidden. > > Any one else think this way or am I just bringing up the rear end? > > Thanks in advance, > > [FLASH] MjrNuT > Arise from Flames and Ash, Behold Immortality > > www.flamesandash.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 8 Date: Thu, 12 Mar 2009 15:50:03 -0700 From: Blood Letter <[email protected]> Subject: Re: [hlds] [L4D] Server Browser List Custom Tab To: <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset="Windows-1252" Queue addon/configs to clear sv_tags in 3...2... > Date: Thu, 12 Mar 2009 22:39:38 +0000 > From: [email protected] > To: [email protected] > Subject: Re: [hlds] [L4D] Server Browser List Custom Tab > > Sourcemod now adds "sourcemod" to sv_tags, see here: > http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes > > 2009/3/12 Major NuT <[email protected]> > > > Curious if anyone knew this, but based on peoples reports of not being on > > the master list, I also encountered same issue. The recommendation of > > adding the sv_gametypes "coop,versus" tag was helpful. SourceMod is placed > > on both servers, 1 being private, other being public. > > > > Both servers ONLY show up on the Custom tab, which I'm not so worried > > about. I guess the custom comes from having SM though? I guess this is > > first time I really looked close, but when using sv_search_key -- that also > > shows up in the tags list? I guess that makes sense, however, I thought it > > would be hidden. > > > > Any one else think this way or am I just bringing up the rear end? > > > > Thanks in advance, > > > > [FLASH] MjrNuT > > Arise from Flames and Ash, Behold Immortality > > > > www.flamesandash.com > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _________________________________________________________________ Windows Live? Contacts: Organize your contact list. http://windowslive.com/connect/post/marcusatmicrosoft.spaces.live.com-Blog-c ns!503D1D86EBB2B53C!2285.entry?ocid=TXT_TAGLM_WL_UGC_Contacts_032009 ------------------------------ Message: 9 Date: Thu, 12 Mar 2009 22:50:36 +0000 From: Chris <[email protected]> Subject: Re: [hlds] sv_pure 2 - sprays working? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 Really, so sprays wont work after first map change - that's odd behaviour, could be what im noticing. Another bug for Valve :) On Thu, Mar 12, 2009 at 10:03 PM, Arg! <[email protected]> wrote: > i havent noticed any on mine, but i have noticed that the first round after > a server restart (TF2) that sprays work. > > On 3/13/09, Chris <[email protected]> wrote: > > > > I had been using sv_pure 2 to block sprays and all custom content, but > > noticed sprays are now working on my servers, and no changes to the > configs > > recently. Only things that's changed is Valve updates... > > > > Is anyone else seeing sprays on their sv_pure 2 servers? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 10 Date: Thu, 12 Mar 2009 23:55:15 +0100 From: Donnie Newlove <[email protected]> Subject: Re: [hlds] [L4D] Server Browser List Custom Tab To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=windows-1252 Not really a problem. L4D defaults to having alltalk on and that is enough to put a server in the custom tab. Being empty also makes it custom if I'm not mistaken. It would be best if Valve just removed the custom tab and moved the tags field to the Internet tab. It?s a shame the browser is not supported since the lobby system works so horrible bad. On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge <[email protected]> wrote: > Sourcemod now adds "sourcemod" to sv_tags, see here: > http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes > > 2009/3/12 Major NuT <[email protected]> > >> Curious if anyone knew this, but based on peoples reports of not being on >> the master list, I also encountered same issue. ?The recommendation of >> adding the sv_gametypes "coop,versus" tag was helpful. ?SourceMod is placed >> on both servers, 1 being private, other being public. >> >> Both servers ONLY show up on the Custom tab, which I'm not so worried >> about. ?I guess the custom comes from having SM though? ?I guess this is >> first time I really looked close, but when using sv_search_key -- that also >> shows up in the tags list? ?I guess that makes sense, however, I thought it >> would be hidden. >> >> Any one else think this way or am I just bringing up the rear end? >> >> Thanks in advance, >> >> [FLASH] MjrNuT >> Arise from Flames and Ash, Behold Immortality >> >> www.flamesandash.com >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ------------------------------ Message: 11 Date: Thu, 12 Mar 2009 22:54:55 +0000 From: Philip Bembridge <[email protected]> Subject: Re: [hlds] 14 slot L4D? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 oOoo you have to try this! I can trigger 14 slot L4D by typing "meta unload 1" to unload sourcemod, works like a charm! now how do I report this to sourcemod? I don't think 14 people can join though :-/ Lots of Love Phil :-) ------------------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest, Vol 13, Issue 67 ************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

