The main reasons for the server browser is to fix the shortcomings of the
lobby: to able to join modded/unmodded servers, find a server with a good
ping, use the history tab to find servers you know are high-quality... the
lobby system is ideal for something like Left 4 Dead, but it needs to be
improved to a decent level before it can even be considered to be more
effective than the server browser.

- Sam Horn

2009/3/13 Richard Eid <[email protected]>

> While it's odd that the console shows that the default for alltalk is 1,
> the
> actual default is 0.  I don't set that CVar in my server config files and
> from a clean start of the server, sv_alltalk is set to 0.
>
> Regardless, the server browser is a big fail for Left 4 Dead.  And I'm not
> talking about its implementation in the game, I'm just talking about its
> actual usefulness.  It just doesn't work for a game of this nature.  The
> Lobby system is a far better solution and works fine for everyone I know
> that plays Left 4 Dead.  It has its flaws, sure, but over time and with
> community input, I'm sure Valve will work to address the current
> shortcomings.
>
> In your opinion, what benefits does the server browser offer over the
> lobby?
>
>                                                    -Richard Eid
>
>
> On Thu, Mar 12, 2009 at 6:55 PM, Donnie Newlove <[email protected]
> >wrote:
>
> > Not really a problem. L4D defaults to having alltalk on and that is
> > enough to put a server in the custom tab. Being empty also makes it
> > custom if I'm not mistaken. It would be best if Valve just removed the
> > custom tab and moved the tags field to the Internet tab. It’s a shame
> > the browser is not supported since the lobby system works so horrible
> > bad.
> >
> > On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge
> > <[email protected]> wrote:
> > > Sourcemod now adds "sourcemod" to sv_tags, see here:
> > > http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes
> > >
> > > 2009/3/12 Major NuT <[email protected]>
> > >
> > >> Curious if anyone knew this, but based on peoples reports of not being
> > on
> > >> the master list, I also encountered same issue.  The recommendation of
> > >> adding the sv_gametypes "coop,versus" tag was helpful.  SourceMod is
> > placed
> > >> on both servers, 1 being private, other being public.
> > >>
> > >> Both servers ONLY show up on the Custom tab, which I'm not so worried
> > >> about.  I guess the custom comes from having SM though?  I guess this
> is
> > >> first time I really looked close, but when using sv_search_key -- that
> > also
> > >> shows up in the tags list?  I guess that makes sense, however, I
> thought
> > it
> > >> would be hidden.
> > >>
> > >> Any one else think this way or am I just bringing up the rear end?
> > >>
> > >> Thanks in advance,
> > >>
> > >> [FLASH] MjrNuT
> > >> Arise from Flames and Ash, Behold Immortality
> > >>
> > >> www.flamesandash.com
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