The main reasons for the server browser is to fix the shortcomings of the lobby: to able to join modded/unmodded servers, find a server with a good ping, use the history tab to find servers you know are high-quality... the lobby system is ideal for something like Left 4 Dead, but it needs to be improved to a decent level before it can even be considered to be more effective than the server browser.
- Sam Horn 2009/3/13 Richard Eid <[email protected]> > While it's odd that the console shows that the default for alltalk is 1, > the > actual default is 0. I don't set that CVar in my server config files and > from a clean start of the server, sv_alltalk is set to 0. > > Regardless, the server browser is a big fail for Left 4 Dead. And I'm not > talking about its implementation in the game, I'm just talking about its > actual usefulness. It just doesn't work for a game of this nature. The > Lobby system is a far better solution and works fine for everyone I know > that plays Left 4 Dead. It has its flaws, sure, but over time and with > community input, I'm sure Valve will work to address the current > shortcomings. > > In your opinion, what benefits does the server browser offer over the > lobby? > > -Richard Eid > > > On Thu, Mar 12, 2009 at 6:55 PM, Donnie Newlove <[email protected] > >wrote: > > > Not really a problem. L4D defaults to having alltalk on and that is > > enough to put a server in the custom tab. Being empty also makes it > > custom if I'm not mistaken. It would be best if Valve just removed the > > custom tab and moved the tags field to the Internet tab. It’s a shame > > the browser is not supported since the lobby system works so horrible > > bad. > > > > On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge > > <[email protected]> wrote: > > > Sourcemod now adds "sourcemod" to sv_tags, see here: > > > http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes > > > > > > 2009/3/12 Major NuT <[email protected]> > > > > > >> Curious if anyone knew this, but based on peoples reports of not being > > on > > >> the master list, I also encountered same issue. The recommendation of > > >> adding the sv_gametypes "coop,versus" tag was helpful. SourceMod is > > placed > > >> on both servers, 1 being private, other being public. > > >> > > >> Both servers ONLY show up on the Custom tab, which I'm not so worried > > >> about. I guess the custom comes from having SM though? I guess this > is > > >> first time I really looked close, but when using sv_search_key -- that > > also > > >> shows up in the tags list? I guess that makes sense, however, I > thought > > it > > >> would be hidden. > > >> > > >> Any one else think this way or am I just bringing up the rear end? > > >> > > >> Thanks in advance, > > >> > > >> [FLASH] MjrNuT > > >> Arise from Flames and Ash, Behold Immortality > > >> > > >> www.flamesandash.com > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

