I could have sworn alltalk was on when I first setup L4D. Oh, well.

I agree, a lobby system is much better for L4D. What I meant is that
the lobby system works incredibly poorly and would need some more
attention from Valve. Replacing it with the server browser would just
be cheap, but that is what most people are doing because the lobby is
really not working.

On Fri, Mar 13, 2009 at 5:02 AM, Richard Eid <[email protected]> wrote:
> While it's odd that the console shows that the default for alltalk is 1, the
> actual default is 0.  I don't set that CVar in my server config files and
> from a clean start of the server, sv_alltalk is set to 0.
>
> Regardless, the server browser is a big fail for Left 4 Dead.  And I'm not
> talking about its implementation in the game, I'm just talking about its
> actual usefulness.  It just doesn't work for a game of this nature.  The
> Lobby system is a far better solution and works fine for everyone I know
> that plays Left 4 Dead.  It has its flaws, sure, but over time and with
> community input, I'm sure Valve will work to address the current
> shortcomings.
>
> In your opinion, what benefits does the server browser offer over the lobby?
>
>                                                    -Richard Eid
>
>
> On Thu, Mar 12, 2009 at 6:55 PM, Donnie Newlove 
> <[email protected]>wrote:
>
>> Not really a problem. L4D defaults to having alltalk on and that is
>> enough to put a server in the custom tab. Being empty also makes it
>> custom if I'm not mistaken. It would be best if Valve just removed the
>> custom tab and moved the tags field to the Internet tab. It’s a shame
>> the browser is not supported since the lobby system works so horrible
>> bad.
>>
>> On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge
>> <[email protected]> wrote:
>> > Sourcemod now adds "sourcemod" to sv_tags, see here:
>> > http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes
>> >
>> > 2009/3/12 Major NuT <[email protected]>
>> >
>> >> Curious if anyone knew this, but based on peoples reports of not being
>> on
>> >> the master list, I also encountered same issue.  The recommendation of
>> >> adding the sv_gametypes "coop,versus" tag was helpful.  SourceMod is
>> placed
>> >> on both servers, 1 being private, other being public.
>> >>
>> >> Both servers ONLY show up on the Custom tab, which I'm not so worried
>> >> about.  I guess the custom comes from having SM though?  I guess this is
>> >> first time I really looked close, but when using sv_search_key -- that
>> also
>> >> shows up in the tags list?  I guess that makes sense, however, I thought
>> it
>> >> would be hidden.
>> >>
>> >> Any one else think this way or am I just bringing up the rear end?
>> >>
>> >> Thanks in advance,
>> >>
>> >> [FLASH] MjrNuT
>> >> Arise from Flames and Ash, Behold Immortality
>> >>
>> >> www.flamesandash.com
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