thanks a ton for the clarifications

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> From: [email protected]
> To: [email protected]
> Date: Mon, 16 Mar 2009 11:31:56 -0700
> Subject: [hlds] TF2 Delisting Information
> 
> Right now, we're not trying to provide a finely tuned quality difference 
> between servers to players looking for a server. Instead, we're focused on 
> finding and removing the very worst servers. This is why we're not showing 
> server scores in the serverbrowser. If we did that, we think it'd be very 
> hard for new servers to build communities, which a number of you have already 
> identified as a problem. Our first pass was a manual one, so we knew there 
> wouldn't be an exploitation issue. Going forward, we'll be making this into 
> an automatic process, with the following additions:
> 
> 
> 
> - Each player will be able to negatively affect a server's score only once 
> per day.
> 
> - We'll add a new message printed to the server console that tells the server 
> where it stands score-wise. It'll be focused on warning you if you're heading 
> towards being delisted.
> 
> 
> 
> Some minor notes in response to questions being posed on the list:
> 
> - Reserved slots won't result in any scoring implications if you're using 
> them correctly (i.e. have set sv_visiblemaxplayers properly, or are using a 
> SourceMod method)
> 
> - Bots aren't counted in the scoring.
> 
> - Delistings are temporary (1 month right now)
> 
> - Level changes do not affect scoring (i.e. players are not considered as 
> having disconnected & reconnected over a level change)
> 
> - Servers with low connection counts are not subject to being delisted. This 
> means if you're testing something on your new server you don't have much to 
> worry about.
> 
> 
> At least for now, this isn't meant to be a method to tell us or the community 
> as a whole how good a server is. It is strictly for identifying servers that 
> are doing really bad things like lying about their player count or 
> redirecting.
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