Much better clarification.
Thanks!

On Mon, Mar 16, 2009 at 12:31 PM, Erik Johnson <[email protected]>wrote:

> Right now, we're not trying to provide a finely tuned quality difference
> between servers to players looking for a server. Instead, we're focused on
> finding and removing the very worst servers. This is why we're not showing
> server scores in the serverbrowser. If we did that, we think it'd be very
> hard for new servers to build communities, which a number of you have
> already identified as a problem. Our first pass was a manual one, so we knew
> there wouldn't be an exploitation issue. Going forward, we'll be making this
> into an automatic process, with the following additions:
>
>
>
> - Each player will be able to negatively affect a server's score only once
> per day.
>
> - We'll add a new message printed to the server console that tells the
> server where it stands score-wise. It'll be focused on warning you if you're
> heading towards being delisted.
>
>
>
> Some minor notes in response to questions being posed on the list:
>
> - Reserved slots won't result in any scoring implications if you're using
> them correctly (i.e. have set sv_visiblemaxplayers properly, or are using a
> SourceMod method)
>
> - Bots aren't counted in the scoring.
>
> - Delistings are temporary (1 month right now)
>
> - Level changes do not affect scoring (i.e. players are not considered as
> having disconnected & reconnected over a level change)
>
> - Servers with low connection counts are not subject to being delisted.
> This means if you're testing something on your new server you don't have
> much to worry about.
>
>
> At least for now, this isn't meant to be a method to tell us or the
> community as a whole how good a server is. It is strictly for identifying
> servers that are doing really bad things like lying about their player count
> or redirecting.
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-- 
Kris
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