You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: > Ban a whole class b network block. That fixes most cable/dsl > customers... or small countries. > > Anthal wrote: > >> Ban by subnet, solves all problems! >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

