They fixed it on TF2, so I dont see why they wont eventually fix it on L4D

On Tue, Apr 7, 2009 at 8:03 AM, turb0z <[email protected]> wrote:

> Using that plugin should be considered a bandaid.  I don't like running any
> 3rd party mods on L4D; I hope Valve sees this as an opportunity to fix the
> problem rather than depending on a mod to mask the issue.
>
> -----Original Message-----
> From: 
> [email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>
> [mailto:[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>]
> On Behalf Of AnAkIn .
> Sent: Tuesday, April 07, 2009 9:27 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [L4D] Disconnection on mapchange
>
> I think it was fixed on TF2, but not on L4D.
>
> 2009/4/7 Brent Veal 
> <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>
> >
>
> > I installed this plugin on my servers:
> > http://www.nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip
> >
> > and they havent had any disconnects on map-change since then.
> >
> > On Tue, Apr 7, 2009 at 6:41 AM, 
> > <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>>
> wrote:
> >
> > > Quoting Alec Sanger 
> > > <[email protected]<https://mail.google.com/mail?view=cm&tf=0&[email protected]>
> <
> > https://mail.google.com/mail?view=cm&tf=0&[email protected]>
> > > >:
> > >
> > > Yes I have had the same.
> > >
> > > >
> > > > Is anyone else experiencing frequent disconnects when the map
> > > > changes? Looks like my servers have been occasionally booting
> > > > players before finishing the entire movie, just want to see if
> > > > anyone else has the same problem.
> > > >
> > > > Thank you,
> > > > Alec Sanger
> > > > www.stompfest.com
> > > >
> > > >
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