Yet still better than the BF2 Play now function, which puts you on empty 
or broken servers, after leaving you on the menu and loading screens for 
10+ minutes.

Spencer 'voogru' MacDonald wrote:
> Matchmaking from l4d where it sends you to servers thousands of miles away
> in la la land?
>
> No thanks.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of DontWannaName!
> Sent: Sunday, April 12, 2009 6:53 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Possible "Quick Connect" button?
>
> Sounds just like the quick connect feature in BF2, I didnt like it because
> it sent people to an unpopulated server or map that they didnt like. The
> matchmaking system is suppose to come soon though.
>
> On Sun, Apr 12, 2009 at 12:17 PM, Alex <[email protected]> wrote:
>
>   
>> Chris wrote:
>>     
>>> So i was thinking and wondering the possibilities of haivng a "quick
>>> connect" button inside TF2 based on quickest ping times with minimal
>>> flags. This would help populate good servers that are hosted with
>>> minimal players. Of course the potential player has the option of doing
>>> a "quick connect" or finding the server as normal.
>>>
>>>
>>> Just a thought, what do you guys think? is this a pipe dream?
>>>
>>>
>>>       
>> sounds like a great idea to me. Our server could probably benefit from
>> this very much so. And this would be an easy way for new players and
>> weekend gamers to get in the game easier.
>>
>>
>> __________ Information from ESET Smart Security, version of virus
>>     
> signature
>   
>> database 4002 (20090411) __________
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
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