No I wasn't. I was kindly pointing out that the original email, and
every subsequent response including mine and Patrick "HLDS Mailing List
White Knight" Shelley's, are completely irrelevent to HLDS. The email
pasted was from hlmappers. It belongs on hlmappers. If someone cares
about mapping, then they probably are subscribed to hlmappers.


On Mon, 2009-04-13 at 16:53 -0500, Evan Kaufman wrote:
> At the risk of feeding the trolls (note the plural)...He probably
> asked in the off-chance that he might have missed something that *was*
> relevant.
> 
> It's difficult to determine someone's intent in a written medium since
> there's no voice inflection or body language to go on, but it seemed
> (to me) like he could have been genuinely asking.
> 
> On Mon, Apr 13, 2009 at 4:44 PM, Patrick Shelley <[email protected]> wrote:
> > so if you knew all that in the first place- why bother asking your
> > dumb question at all.
> >
> > seriously, your a troll and i'm gonna do this to you every time.
> >
> > On 13/04/2009, msleeper <[email protected]> wrote:
> >> Normally you'd be right but in this case, no. The article has nothing at
> >> all to do with server administration.
> >>
> >>  * The first paragraph is describing how before HL2, Valve's design
> >> process was not close-knit like they are now.
> >>  * The second paragraph is describing how they fixed it when the
> >> developers started working closely together.
> >>  * The third paragraph is the author whining that the SDK is too hard to
> >> learn.
> >>
> >> I see nothing that has to do with server administration. At all. It was
> >> posted here because whoever posted it thought it was "interesting".
> >> Which it is. But what it's not is -relevent to the administration of
> >> game servers-.
> >>
> >>
> 
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