testing, we don't do it

turb0z wrote:
> Confirmed on my Windows-based server as well.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Robert Whelan
> Sent: Tuesday, April 21, 2009 5:23 PM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]; [email protected]
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> Same problem as last nights tf2 update jason:-
>
> ************************************************
> *  Unable to load Steam support library.       *
> *  This server will operate in LAN mode only.  *
> ************************************************
>
>
>
>
> ________________________________
> From: Jason Ruymen <[email protected]>
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>; "[email protected]"
> <[email protected]>; "[email protected]"
> <[email protected]>
> Sent: Tuesday, April 21, 2009 4:50:39 PM
> Subject: [hlds] Left 4 Dead Update Released
>
> A required update for Left 4 Dead is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Survival Mode:
> - New gameplay Mode
> - 16 maps including Last Stand
> - Leaderboards
> - 7 new achievements
>
> Versus Changes:
> - Fixed a case where versus team score would continue to be recalculated
> after the score panel was displayed
> - Fixed an issue with recalculating the versus score health bonus for a
> player when they are rescued from being incapacitated
> - Fixed being able to start a swing as an infected, then teleport to the
> survivors and have the claw swing hit a survivor
> - Fixed a case where teleporting to the survivors would not reset the
> ability timer
> - Fixed an exploit where you could load the chamber of a weapon with bullets
> by holding down the melee key
> - Fixed a case where it was not possible to join a game while it was in a
> finale
> - Fixed a rare case where listen servers would speed up the game over time
> - Removed convars related to melee fatigue
> - Fixed a case where infected players would get a respawn time on their
> initial spawn into a map
>
> Server Changes:
> - Made ms_force_dedicated_server not require cheats
> - Add a message when queuing a heartbeat
> - Simplified setting of game mode
> - Removed convars director_no_human_zombies and director_holdout_mode
> - Added mp_gamemode [coop,versus,survival]
>
> General:
> - Added lobby join and leave messages
>
> Jason
>
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>
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>   

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