They use it for openings in PL maps as defense. A few scouts can stun enough of the enemy team to push in and wipe them out before they pull off a starting push. This give the offense more time to prepare and push in.
Limiting scouts to 2 can fix this (for the most part). On Tue, Apr 21, 2009 at 10:07 PM, Cc2iscooL <cc2isc...@gmail.com> wrote: > To be honest I've found the regular bat much more useful since the 50% > damage reduction. Rather take the double jump. :\ > > On Tue, Apr 21, 2009 at 2:41 PM, Nightbox <alexandrualexa...@gmail.com>wrote: > >> The most unblanced weapon is Sandman, not BOnk >> >> 2009/4/21 Joel R. <joelru...@gmail.com> >> >> > The only unlockable that has imbalance problems would be the Scout's >> Bonk, >> > but even that leveled out. >> > >> > Your best bet is probably a plugin, but I'm unsure about the >> possibilities. >> > Valve, is expecting to add more than 2 weapons per character, so your >> SOL. >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds