Ive noticed that my servers sometimes stay on with 4 survivor bots when all
the human players leave. Does that prevent lobbies from joining?


On Fri, Apr 24, 2009 at 8:54 AM, Kim Olesen Baarsch <[email protected]
> wrote:

> I got the same issue with my servers (pre todays update at least).
> The server would fill it up with survivor bots, and it would just stay on
> the same map, seemingly forever.
> Changing map is an easy "fix" though.
>
> - Kimo
>
> --------------------------------------------------
> From: "Nick Ekström" <[email protected]>
> Sent: Friday, April 24, 2009 4:50 PM
> To: <[email protected]>
> Subject: [hlds] [L4D]Server wont allow any more connections after a
> gameconcludes.
>
> > I've rented a server through Gameservers.com and I've had it for about a
> > month.
> > However every time a game concludes (either normally or everyone
> returning
> > to lobby or disconnecting) my server then won't allow a new game/lobby to
> > connect.
> > The only way I have figured out, is to restart the server every time.
> > There
> > has to be a way around this, or even a fix for this.
> >
> >
> > server.cfg:
> >
> > hostname "Stumpy's Corner"
> >
> > exec banned_user.cfg
> > exec banned_ip.cfg
> >
> > rcon_password "754731"
> >
> > sv_search_key stnp
> >
> > sv_steamgroup 657532
> > sv_steamgroup_exclusive 0
> > sv_allow_lobby_connect_only 1
> >
> >
> > mp_disable_autokick 1
> > sv_consistency 1
> >
> >
> > sv_region 3
> >
> > sv_log_onefile 0
> > sv_logbans 1
> > sv_gametypes "coop,versus,survival"
> >
> > mp_disable_autokick 1
> > mp_teams_unbalance_limit 0
> > mp_chattime 20
> >
> > setmaster add 68.142.72.250:27011
> > setmaster add 72.165.61.189:27011
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>
>
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