All empty :)

> 45 servers on dueal Quad Xeon 2.66 16G of RAM
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Saturday, April 25, 2009 10:42 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
> servers use noticeably less.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Cc2iscooL
> Sent: Saturday, April 25, 2009 7:13 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> You guys must still be in the pentium 4 ages.
>
> My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
>
> On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma 
> <[email protected]>wrote:
>
>> I don't want it to be multithreaded because then Valve will find a way to
>> make it use 100% of 2 cores instead of just one.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of "[??R]
>> The-/<iller"
>> Sent: Thursday, April 23, 2009 11:13 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Left 4 Dead Update Released
>>
>> TF2 desperately needs multi-threading, even at 24 players a server will
>> just sit on one core losing tick, 32 players even worse. DoDS isn't as
>> nasty but can get pretty cpu intensive.
>>
>> Adam Nowacki wrote:
>> > msleeper wrote:
>> >
>> >> Are you talking about TF2? I am pretty sure L4D's server is already
>> >> multithreaded.
>> >>
>> >
>> > $ ps m -p 25096
>> >    PID TTY      STAT   TIME COMMAND
>> > 25096 pts/0    -      1:06 ./srcds_i486 +map l4d_hospital01_apartment
>> > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
>> > -game left4dead
>> >      - -        Sl+    0:52 -
>> >      - -        Sl+    0:00 -
>> >      - -        Sl+    0:09 -
>> >
>> > Sure, there are 3 threads but only one is running the simulation (see
>> > cpu time). Multithreaded but with no performance benefits over single
>> > thread.
>> >
>> >
>> >> # mpstat -P ALL
>> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
>> >>
>> >> 20:09:48     CPU   %user   %nice    %sys %iowait    %irq   %soft
> %steal
>> >> %idle    intr/s
>> >> 20:09:48     all   25.09    0.00    2.39    0.18    0.03    0.75
> 0.00
>> >> 71.56   1898.72
>> >> 20:09:48       0   26.49    0.00    2.48    0.97    0.05    0.90
> 0.00
>> >> 69.11    242.07
>> >> 20:09:48       1   27.04    0.00    2.39    0.14    0.03    0.88
> 0.00
>> >> 71.20    236.66
>> >> 20:09:48       2   25.88    0.00    2.46    0.08    0.03    0.82
> 0.00
>> >> 72.17    236.66
>> >> 20:09:48       3   26.03    0.00    2.35    0.05    0.03    0.76
> 0.00
>> >> 71.79    236.66
>> >> 20:09:48       4   24.63    0.00    2.45    0.06    0.03    0.70
> 0.00
>> >> 72.82    236.66
>> >> 20:09:48       5   24.58    0.00    2.34    0.05    0.02    0.67
> 0.00
>> >> 72.81    236.66
>> >> 20:09:48       6   23.81    0.00    2.44    0.05    0.02    0.66
> 0.00
>> >> 73.39    236.66
>> >> 20:09:48       7   23.79    0.00    2.35    0.05    0.02    0.64
> 0.00
>> >> 73.51    236.66
>> >>
>> >
>> > How is that supposed to show multithreading? A single thread can be
>> > migrated many times a second between different cpus and many threads 
>> > can
>> > be executed serially on the same cpu. Thats also most likely not one 
>> > but
>> > many separate processes.
>> >
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>> >
>> >
>>
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