Meg-Bit or Meg-Byte? They make 10 TB HDD's? Jeez. On Mon, Apr 27, 2009 at 1:15 PM, Mike Stiehm <[email protected]> wrote:
> No lag at all.. I don't fill every server right now (Till spring break) but > have had a few hundred on at once with no problems. > I run 100/100Meg for the internet connection. > > For the HD's I had 3 10K's in RAID 5 > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jake E > Sent: Monday, April 27, 2009 5:05 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Left 4 Dead Update Released > > 45? Really? > > Network lag much? > > I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still > play > a client game on it. Haha. The worst speed problem was hard disk access. it > wasn't SS. > > On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm <[email protected]> wrote: > > > LOL ya if you say so :) > > > > I idle at 8% CPU > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Ronny Schedel > > Sent: Sunday, April 26, 2009 2:48 AM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] Left 4 Dead Update Released > > > > > > All empty :) > > > > > 45 servers on dueal Quad Xeon 2.66 16G of RAM > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Tony Paloma > > > Sent: Saturday, April 25, 2009 10:42 PM > > > To: 'Half-Life dedicated Win32 server mailing list' > > > Subject: Re: [hlds] Left 4 Dead Update Released > > > > > > 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player > > > servers use noticeably less. > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Cc2iscooL > > > Sent: Saturday, April 25, 2009 7:13 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] Left 4 Dead Update Released > > > > > > You guys must still be in the pentium 4 ages. > > > > > > My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz) > > > > > > On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma > > > <[email protected]>wrote: > > > > > >> I don't want it to be multithreaded because then Valve will find a way > > to > > >> make it use 100% of 2 cores instead of just one. > > >> > > >> -----Original Message----- > > >> From: [email protected] > > >> [mailto:[email protected]] On Behalf Of "[??R] > > >> The-/<iller" > > >> Sent: Thursday, April 23, 2009 11:13 PM > > >> To: Half-Life dedicated Win32 server mailing list > > >> Subject: Re: [hlds] Left 4 Dead Update Released > > >> > > >> TF2 desperately needs multi-threading, even at 24 players a server > will > > >> just sit on one core losing tick, 32 players even worse. DoDS isn't as > > >> nasty but can get pretty cpu intensive. > > >> > > >> Adam Nowacki wrote: > > >> > msleeper wrote: > > >> > > > >> >> Are you talking about TF2? I am pretty sure L4D's server is already > > >> >> multithreaded. > > >> >> > > >> > > > >> > $ ps m -p 25096 > > >> > PID TTY STAT TIME COMMAND > > >> > 25096 pts/0 - 1:06 ./srcds_i486 +map > l4d_hospital01_apartment > > >> > +hostport 27015 +clientport 27115 -fork +map > l4d_hospital01_apartment > > >> > -game left4dead > > >> > - - Sl+ 0:52 - > > >> > - - Sl+ 0:00 - > > >> > - - Sl+ 0:09 - > > >> > > > >> > Sure, there are 3 threads but only one is running the simulation > (see > > >> > cpu time). Multithreaded but with no performance benefits over > single > > >> > thread. > > >> > > > >> > > > >> >> # mpstat -P ALL > > >> >> Linux 2.6.25.10-grsec (sc-002) 04/23/09 > > >> >> > > >> >> 20:09:48 CPU %user %nice %sys %iowait %irq %soft > > > %steal > > >> >> %idle intr/s > > >> >> 20:09:48 all 25.09 0.00 2.39 0.18 0.03 0.75 > > > 0.00 > > >> >> 71.56 1898.72 > > >> >> 20:09:48 0 26.49 0.00 2.48 0.97 0.05 0.90 > > > 0.00 > > >> >> 69.11 242.07 > > >> >> 20:09:48 1 27.04 0.00 2.39 0.14 0.03 0.88 > > > 0.00 > > >> >> 71.20 236.66 > > >> >> 20:09:48 2 25.88 0.00 2.46 0.08 0.03 0.82 > > > 0.00 > > >> >> 72.17 236.66 > > >> >> 20:09:48 3 26.03 0.00 2.35 0.05 0.03 0.76 > > > 0.00 > > >> >> 71.79 236.66 > > >> >> 20:09:48 4 24.63 0.00 2.45 0.06 0.03 0.70 > > > 0.00 > > >> >> 72.82 236.66 > > >> >> 20:09:48 5 24.58 0.00 2.34 0.05 0.02 0.67 > > > 0.00 > > >> >> 72.81 236.66 > > >> >> 20:09:48 6 23.81 0.00 2.44 0.05 0.02 0.66 > > > 0.00 > > >> >> 73.39 236.66 > > >> >> 20:09:48 7 23.79 0.00 2.35 0.05 0.02 0.64 > > > 0.00 > > >> >> 73.51 236.66 > > >> >> > > >> > > > >> > How is that supposed to show multithreading? A single thread can be > > >> > migrated many times a second between different cpus and many threads > > >> > can > > >> > be executed serially on the same cpu. Thats also most likely not one > > >> > but > > >> > many separate processes. > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > >> > > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

