Meg-Bit or Meg-Byte?
They make 10 TB HDD's? Jeez.

On Mon, Apr 27, 2009 at 1:15 PM, Mike Stiehm <[email protected]> wrote:

> No lag at all.. I don't fill every server right now (Till spring break) but
> have had a few hundred on at once with no problems.
> I run 100/100Meg for the internet connection.
>
> For the HD's I had 3 10K's in RAID 5
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jake E
> Sent: Monday, April 27, 2009 5:05 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> 45? Really?
>
> Network lag much?
>
> I ran 4 24-slot TF2's off my Q6600. Ran fine, and when full could still
> play
> a client game on it. Haha. The worst speed problem was hard disk access. it
> wasn't SS.
>
> On Sun, Apr 26, 2009 at 4:55 AM, Mike Stiehm <[email protected]> wrote:
>
> > LOL ya if you say so :)
> >
> >  I idle at 8% CPU
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Ronny Schedel
> > Sent: Sunday, April 26, 2009 2:48 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> >
> > All empty :)
> >
> > > 45 servers on dueal Quad Xeon 2.66 16G of RAM
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Tony Paloma
> > > Sent: Saturday, April 25, 2009 10:42 PM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] Left 4 Dead Update Released
> > >
> > > 32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
> > > servers use noticeably less.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Cc2iscooL
> > > Sent: Saturday, April 25, 2009 7:13 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Left 4 Dead Update Released
> > >
> > > You guys must still be in the pentium 4 ages.
> > >
> > > My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
> > >
> > > On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma
> > > <[email protected]>wrote:
> > >
> > >> I don't want it to be multithreaded because then Valve will find a way
> > to
> > >> make it use 100% of 2 cores instead of just one.
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of "[??R]
> > >> The-/<iller"
> > >> Sent: Thursday, April 23, 2009 11:13 PM
> > >> To: Half-Life dedicated Win32 server mailing list
> > >> Subject: Re: [hlds] Left 4 Dead Update Released
> > >>
> > >> TF2 desperately needs multi-threading, even at 24 players a server
> will
> > >> just sit on one core losing tick, 32 players even worse. DoDS isn't as
> > >> nasty but can get pretty cpu intensive.
> > >>
> > >> Adam Nowacki wrote:
> > >> > msleeper wrote:
> > >> >
> > >> >> Are you talking about TF2? I am pretty sure L4D's server is already
> > >> >> multithreaded.
> > >> >>
> > >> >
> > >> > $ ps m -p 25096
> > >> >    PID TTY      STAT   TIME COMMAND
> > >> > 25096 pts/0    -      1:06 ./srcds_i486 +map
> l4d_hospital01_apartment
> > >> > +hostport 27015 +clientport 27115 -fork +map
> l4d_hospital01_apartment
> > >> > -game left4dead
> > >> >      - -        Sl+    0:52 -
> > >> >      - -        Sl+    0:00 -
> > >> >      - -        Sl+    0:09 -
> > >> >
> > >> > Sure, there are 3 threads but only one is running the simulation
> (see
> > >> > cpu time). Multithreaded but with no performance benefits over
> single
> > >> > thread.
> > >> >
> > >> >
> > >> >> # mpstat -P ALL
> > >> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> > >> >>
> > >> >> 20:09:48     CPU   %user   %nice    %sys %iowait    %irq   %soft
> > > %steal
> > >> >> %idle    intr/s
> > >> >> 20:09:48     all   25.09    0.00    2.39    0.18    0.03    0.75
> > > 0.00
> > >> >> 71.56   1898.72
> > >> >> 20:09:48       0   26.49    0.00    2.48    0.97    0.05    0.90
> > > 0.00
> > >> >> 69.11    242.07
> > >> >> 20:09:48       1   27.04    0.00    2.39    0.14    0.03    0.88
> > > 0.00
> > >> >> 71.20    236.66
> > >> >> 20:09:48       2   25.88    0.00    2.46    0.08    0.03    0.82
> > > 0.00
> > >> >> 72.17    236.66
> > >> >> 20:09:48       3   26.03    0.00    2.35    0.05    0.03    0.76
> > > 0.00
> > >> >> 71.79    236.66
> > >> >> 20:09:48       4   24.63    0.00    2.45    0.06    0.03    0.70
> > > 0.00
> > >> >> 72.82    236.66
> > >> >> 20:09:48       5   24.58    0.00    2.34    0.05    0.02    0.67
> > > 0.00
> > >> >> 72.81    236.66
> > >> >> 20:09:48       6   23.81    0.00    2.44    0.05    0.02    0.66
> > > 0.00
> > >> >> 73.39    236.66
> > >> >> 20:09:48       7   23.79    0.00    2.35    0.05    0.02    0.64
> > > 0.00
> > >> >> 73.51    236.66
> > >> >>
> > >> >
> > >> > How is that supposed to show multithreading? A single thread can be
> > >> > migrated many times a second between different cpus and many threads
> > >> > can
> > >> > be executed serially on the same cpu. Thats also most likely not one
> > >> > but
> > >> > many separate processes.
> > >> >
> > >> > _______________________________________________
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> > >> >
> > >> >
> > >>
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> > >>
> > >>
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> > >>
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