:D  ...  Thank you!
I love such humor!

No offence.

Greetings
TheNob



2009/5/4 Saul Rennison <[email protected]>

> Sorry-- fixed.
>
> Sent from my iPhone 8Gb, going through a proxy server with specs you
> can only dream of.
>
> On 4 May 2009, at 11:46, TheNob HLDS <[email protected]> wrote:
>
> >>
> >> Sent from my iPhone
> >
> >
> > And you Saul are smart and modern anyway!
> > Please tell me how much GB your iPhone has.
> > And the specs of your root server(s).
> >
> > Oh please tell me. I don't have an own life. I only want to know
> > what other
> > people are and what they have!
> >
> > Yours faithfully
> > Nobody-cares
> >
> >
> >
> >
> > 2009/5/4 Saul Rennison <[email protected]>
> >
> >> We've already posted the packet format, the beep character and how to
> >> make it untraceable in another topic on here.
> >>
> >> You're a bit late-- let's hope Valve fixes it now, eh? :D
> >>
> >> Sent from my iPhone
> >>
> >> On 4 May 2009, at 10:30, "Unknown | zD." <[email protected]> wrote:
> >>
> >>> I have exploit of the attack but I will not make it in public as I
> >>> have told to the valve community / steam support. We have recorded
> >>> the
> >>> attack by using this exploit many times ago (that means I am not the
> >>> only one have the exploit but others also have it and it existed
> >>> for a
> >>> long time already), as its not just working in TF2, but in all valve
> >>> game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS
> >>> and
> >>> L4D (actually all the game engines including GoldSource engine,
> >>> Source
> >>> engine, Source 2007 engine and Source 2007 U1 engine). Please make
> >>> sure that you have done any one of the following workaround to
> >>> prevent
> >>> the DoS attack.
> >>> - Patch you engine.dll by replacing the string (A2C_PRINT from %s :
> >>> %s) and then start the server with -console parameter, make sure
> >>> that
> >>> the A2C_PRINT command / string will not be proceeded / printed out
> >>> - Remove / disable the beep sound driver (beep.sys) via
> >>> devmgmt.msc /
> >>> delete the file manually
> >>> - Start your server in GUI mode only (not start with -console
> >>> parameter, remove -console parameter from the starting line)
> >>>
> >>> In addition, if the guy is just sending some normal string to you
> >>> without using any special character, then its harmless as that will
> >>> not use much resources from the machine. All they need to get the
> >>> exploit / DoS method works is by sending some special character to
> >>> your server console and let them printing out. So I think the plugin
> >>> will definitely stop the attack as it can block the non-printable
> >>> characters, make sure that you don't block the normal string / other
> >>> normal characters as the master server may try to use it if the
> >>> normal
> >>> encrypted protocol / normal command does not work.
> >>>
> >>> btw, I still have no idea why valve still doesn't fix the exploit /
> >>> problem that existed for a long time ago and still not remove that
> >>> command as its useless. That command was working since HL1 is out.
> >>> If
> >>> valve really doesn't want to fix the issue, I will give the exploit
> >>> out for forcing them to fix their own problem.
> >>>
> >>> btw, someone was saying that the beep sound driver (beep.sys) is not
> >>> related as the beep sound is produced by a client that is the same
> >>> room as them .... I can tell you that this is not true as the
> >>> exploit
> >>> needs to use the beep sound driver (beep.sys) to get works ... a
> >>> good
> >>> evidence is the exploit doesn't work on any valve game dedicated
> >>> server that has built on Windows Vista / Windows Server 2008 as
> >>> WS2008
> >>> has removed that driver already / not enabled by default. btw, the
> >>> attacker is not required to be in game / in the same room as them as
> >>> the command is a connectionless packet (not connective and
> >>> encrypted)
> >>> so I can tell you that that is not true. The exploit doesn't only
> >>> work
> >>> in LAN environment but also in internet / WAN environment so "is the
> >>> server a backyard dedicated server?" really doesn't matter as it
> >>> works
> >>> on the most internet servers. In addition, the guy that has answered
> >>> me is not a bot lol I have seen his name before on official steam
> >>> forum and I know that he is an administrator of that forum. I
> >>> couldn't
> >>> tell you anymore about that problem as people can even use those
> >>> information to start the attack ..... so I will not give out any
> >>> more
> >>> information until valve have fixed it.
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
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> >> archives,
> >> please visit:
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> >>
> >>
> > _______________________________________________
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> > archives, please visit:
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>
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