I am speechless, really.  :)
I feel much better now!

No seriously, sorry for my flaming. This is not my day.

Greetings



2009/5/4 Saul Rennison <[email protected]>

> Just for you I've removed the footer.
>
> On 4 May 2009, at 12:13, TheNob HLDS <[email protected]> wrote:
>
> > :D  ...  Thank you!
> > I love such humor!
> >
> > No offence.
> >
> > Greetings
> > TheNob
> >
> >
> >
> > 2009/5/4 Saul Rennison <[email protected]>
> >
> >> Sorry-- fixed.
> >>
> >> Sent from my iPhone 8Gb, going through a proxy server with specs you
> >> can only dream of.
> >>
> >> On 4 May 2009, at 11:46, TheNob HLDS <[email protected]> wrote:
> >>
> >>>>
> >>>> Sent from my iPhone
> >>>
> >>>
> >>> And you Saul are smart and modern anyway!
> >>> Please tell me how much GB your iPhone has.
> >>> And the specs of your root server(s).
> >>>
> >>> Oh please tell me. I don't have an own life. I only want to know
> >>> what other
> >>> people are and what they have!
> >>>
> >>> Yours faithfully
> >>> Nobody-cares
> >>>
> >>>
> >>>
> >>>
> >>> 2009/5/4 Saul Rennison <[email protected]>
> >>>
> >>>> We've already posted the packet format, the beep character and
> >>>> how to
> >>>> make it untraceable in another topic on here.
> >>>>
> >>>> You're a bit late-- let's hope Valve fixes it now, eh? :D
> >>>>
> >>>> Sent from my iPhone
> >>>>
> >>>> On 4 May 2009, at 10:30, "Unknown | zD." <[email protected]>
> >>>> wrote:
> >>>>
> >>>>> I have exploit of the attack but I will not make it in public as I
> >>>>> have told to the valve community / steam support. We have recorded
> >>>>> the
> >>>>> attack by using this exploit many times ago (that means I am not
> >>>>> the
> >>>>> only one have the exploit but others also have it and it existed
> >>>>> for a
> >>>>> long time already), as its not just working in TF2, but in all
> >>>>> valve
> >>>>> game dedicated server including HL1, CS 1.6, HL2DM, TFC, TF2, ZPS
> >>>>> and
> >>>>> L4D (actually all the game engines including GoldSource engine,
> >>>>> Source
> >>>>> engine, Source 2007 engine and Source 2007 U1 engine). Please make
> >>>>> sure that you have done any one of the following workaround to
> >>>>> prevent
> >>>>> the DoS attack.
> >>>>> - Patch you engine.dll by replacing the string (A2C_PRINT from
> >>>>> %s :
> >>>>> %s) and then start the server with -console parameter, make sure
> >>>>> that
> >>>>> the A2C_PRINT command / string will not be proceeded / printed out
> >>>>> - Remove / disable the beep sound driver (beep.sys) via
> >>>>> devmgmt.msc /
> >>>>> delete the file manually
> >>>>> - Start your server in GUI mode only (not start with -console
> >>>>> parameter, remove -console parameter from the starting line)
> >>>>>
> >>>>> In addition, if the guy is just sending some normal string to you
> >>>>> without using any special character, then its harmless as that
> >>>>> will
> >>>>> not use much resources from the machine. All they need to get the
> >>>>> exploit / DoS method works is by sending some special character to
> >>>>> your server console and let them printing out. So I think the
> >>>>> plugin
> >>>>> will definitely stop the attack as it can block the non-printable
> >>>>> characters, make sure that you don't block the normal string /
> >>>>> other
> >>>>> normal characters as the master server may try to use it if the
> >>>>> normal
> >>>>> encrypted protocol / normal command does not work.
> >>>>>
> >>>>> btw, I still have no idea why valve still doesn't fix the
> >>>>> exploit /
> >>>>> problem that existed for a long time ago and still not remove that
> >>>>> command as its useless. That command was working since HL1 is out.
> >>>>> If
> >>>>> valve really doesn't want to fix the issue, I will give the
> >>>>> exploit
> >>>>> out for forcing them to fix their own problem.
> >>>>>
> >>>>> btw, someone was saying that the beep sound driver (beep.sys) is
> >>>>> not
> >>>>> related as the beep sound is produced by a client that is the same
> >>>>> room as them .... I can tell you that this is not true as the
> >>>>> exploit
> >>>>> needs to use the beep sound driver (beep.sys) to get works ... a
> >>>>> good
> >>>>> evidence is the exploit doesn't work on any valve game dedicated
> >>>>> server that has built on Windows Vista / Windows Server 2008 as
> >>>>> WS2008
> >>>>> has removed that driver already / not enabled by default. btw, the
> >>>>> attacker is not required to be in game / in the same room as
> >>>>> them as
> >>>>> the command is a connectionless packet (not connective and
> >>>>> encrypted)
> >>>>> so I can tell you that that is not true. The exploit doesn't only
> >>>>> work
> >>>>> in LAN environment but also in internet / WAN environment so "is
> >>>>> the
> >>>>> server a backyard dedicated server?" really doesn't matter as it
> >>>>> works
> >>>>> on the most internet servers. In addition, the guy that has
> >>>>> answered
> >>>>> me is not a bot lol I have seen his name before on official steam
> >>>>> forum and I know that he is an administrator of that forum. I
> >>>>> couldn't
> >>>>> tell you anymore about that problem as people can even use those
> >>>>> information to start the attack ..... so I will not give out any
> >>>>> more
> >>>>> information until valve have fixed it.
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>> archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>> _______________________________________________
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> >>>> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > _______________________________________________
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> > archives, please visit:
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>
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