The video only has sound to me >.< Do you mean when the player glitches and turns his view in a 180ยบ in a second? That's common in CSS =p
On Wed, May 6, 2009 at 5:20 AM, Matt Lyons <[email protected]> wrote: > On 06/05/2009, at 5:44 PM, Philip Bembridge wrote: > > Perhaps this is an effect applied just to the heavy so that all the > > bullets > > travel in a straight line instead of spreading? > > > Its not specific to TF2 or a TF2 class. We commonly see it in CSS. > > -- > Matt Lyons (Bsc CS & Soft Eng) > Media Group, Internode > 150 Grenfell St, Adelaide SA 5000 > Ph: (08) 8228 2877 > E-mail: [email protected] > WWW: www.internode.on.net > "In theory, there is no difference between theory and practice; In > practice, there is." > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

