Ya thats just the perfect spread compensation, like people use in CSS.

Michael Krasnow wrote:
> no VLC is -.- and yes it is common on all source games especially CSS
>
> On Wed, May 6, 2009 at 6:25 AM, Ronny Schedel <[email protected]> wrote:
>
>   
>> ffmpeg is your best friend.
>>
>>
>> ----- Original Message -----
>> From: "Tony Paloma" <[email protected]>
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> <[email protected]>
>> Sent: Wednesday, May 06, 2009 12:02 PM
>> Subject: Re: [hlds] Recent cheaters
>>
>>
>> No, that's not what it is. You'll need Xvid, DivX or a standalone player
>> like VLC if you want to see the video.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jake E
>> Sent: Wednesday, May 06, 2009 2:59 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Recent cheaters
>>
>> The video only has sound to me >.<
>>
>> Do you mean when the player glitches and turns his view in a 180ยบ in a
>> second?
>> That's common in CSS =p
>>
>> On Wed, May 6, 2009 at 5:20 AM, Matt Lyons <[email protected]>
>> wrote:
>>
>>     
>>> On 06/05/2009, at 5:44 PM, Philip Bembridge wrote:
>>>       
>>>> Perhaps this is an effect applied just to the heavy so that all the
>>>> bullets
>>>> travel in a straight line instead of spreading?
>>>>         
>>> Its not specific to TF2 or a TF2 class.  We commonly see it in CSS.
>>>
>>> --
>>> Matt Lyons (Bsc CS & Soft Eng)
>>> Media Group, Internode
>>> 150 Grenfell St, Adelaide SA 5000
>>> Ph: (08) 8228 2877
>>> E-mail: [email protected]
>>> WWW: www.internode.on.net
>>> "In theory, there is no difference between theory and practice; In
>>> practice, there is."
>>>
>>>
>>>
>>>
>>>
>>>
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