// Steam universes.  Each universe is a self-contained Steam instance.
enum EUniverse
{
        k_EUniverseInvalid = 0,
        k_EUniversePublic = 1,
        k_EUniverseBeta = 2,
        k_EUniverseInternal = 3,
        k_EUniverseDev = 4,
        k_EUniverseRC = 5,

        k_EUniverseMax
};

// Steam account types
enum EAccountType
{
        k_EAccountTypeInvalid = 0,                      
        k_EAccountTypeIndividual = 1,           // single user account
        k_EAccountTypeMultiseat = 2,            // multiseat (e.g.
cybercafe) account
        k_EAccountTypeGameServer = 3,           // game server account
        k_EAccountTypeAnonGameServer = 4,       // anonymous game server
account
        k_EAccountTypePending = 5,                      // pending
        k_EAccountTypeContentServer = 6,        // content server
        k_EAccountTypeClan = 7,
        k_EAccountTypeChat = 8,
        k_EAccountTypeP2PSuperSeeder = 9,       // a fake steamid used by
superpeers to seed content to users of Steam P2P stuff

        // Max of 16 items in this field
        k_EAccountTypeMax
};

And further on:

        
//--------------------------------------------------------------------------
---
        // Purpose: Initializes a steam ID from its 64-bit representation
        // Input  : ulSteamID -         64-bit representation of a Steam ID
        
//--------------------------------------------------------------------------
---
        void SetFromUint64( uint64 ulSteamID )
        {
                m_unAccountID = ( ulSteamID & 0xFFFFFFFF );
// account ID is low 32 bits
                m_unAccountInstance = ( ( ulSteamID >> 32 ) & 0xFFFFF );
// account instance is next 20 bits

                m_EAccountType = ( EAccountType ) ( ( ulSteamID >> 52 ) &
0xF );  // type is next 4 bits
                m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & 0xFF );
// universe is next 8 bits
        }

Further still:

        
//--------------------------------------------------------------------------
---
        // Purpose: Converts steam ID to its 64-bit representation
        // Output : 64-bit representation of a Steam ID
        
//--------------------------------------------------------------------------
---
        uint64 ConvertToUint64() const
        {
                return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 ) + ( (
(uint64) m_EAccountType ) << 52 ) + 
                        ( ( (uint64) m_unAccountInstance ) << 32 ) +
m_unAccountID );
        }


If I remember correctly, the 64-bit representation is the community ID.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Olly
Sent: Monday, 11 May 2009 8:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Most of the information on the wiki has been added by things people find in
source files etc.
If you are interested in looking up the steamid structure; check
\public\steam\*.h in the SDK

2009/5/11 Jake E <[email protected]>

> "The value of Y is normally 0 or 1, depending on the authentication server
> the user is on. "
> Ha!
>
> "There are 8 universes of Steam accounts. "
> I only see 6?
>
>
> "6 ContentServer Unknown  7 Clan Unknown  8 Chat Unknown "
>
> Unknown? You guys made it. Shouldn't you know?
>
> "3 GameServer Yes "
>
> Oh, my game servers have Steam id's now. Great. Now I can ban console!
>
> On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger <[email protected]> wrote:
>
> > On this page you can see what they mean:
> > http://developer.valvesoftware.com/wiki/SteamID .
> >
> > Daniel Duarte wrote:
> > > Well, i don't know exactly what 0 and 1 mean but it works...
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
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>



-- 
Sent from Olly's SEGA Game Gear
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