I tried to do a pascal program
program steamidconvertor;
var
ci, si, y, z: integer;
begin
write ('Community ID:'); read (ci);
y:=(ci - 76561197960265728) div 2
if mod = 1 then X=1
else X=0
write ('SteamID:', STEAM_0:X:Y)
end.
what do you say ?
2009/5/11 Yaakov Smith <[email protected]>
> // Steam universes. Each universe is a self-contained Steam instance.
> enum EUniverse
> {
> k_EUniverseInvalid = 0,
> k_EUniversePublic = 1,
> k_EUniverseBeta = 2,
> k_EUniverseInternal = 3,
> k_EUniverseDev = 4,
> k_EUniverseRC = 5,
>
> k_EUniverseMax
> };
>
> // Steam account types
> enum EAccountType
> {
> k_EAccountTypeInvalid = 0,
> k_EAccountTypeIndividual = 1, // single user account
> k_EAccountTypeMultiseat = 2, // multiseat (e.g.
> cybercafe) account
> k_EAccountTypeGameServer = 3, // game server account
> k_EAccountTypeAnonGameServer = 4, // anonymous game server
> account
> k_EAccountTypePending = 5, // pending
> k_EAccountTypeContentServer = 6, // content server
> k_EAccountTypeClan = 7,
> k_EAccountTypeChat = 8,
> k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by
> superpeers to seed content to users of Steam P2P stuff
>
> // Max of 16 items in this field
> k_EAccountTypeMax
> };
>
> And further on:
>
>
>
> //--------------------------------------------------------------------------
> ---
> // Purpose: Initializes a steam ID from its 64-bit representation
> // Input : ulSteamID - 64-bit representation of a Steam ID
>
>
> //--------------------------------------------------------------------------
> ---
> void SetFromUint64( uint64 ulSteamID )
> {
> m_unAccountID = ( ulSteamID & 0xFFFFFFFF );
> // account ID is low 32 bits
> m_unAccountInstance = ( ( ulSteamID >> 32 ) & 0xFFFFF );
> // account instance is next 20 bits
>
> m_EAccountType = ( EAccountType ) ( ( ulSteamID >> 52 ) &
> 0xF ); // type is next 4 bits
> m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & 0xFF );
> // universe is next 8 bits
> }
>
> Further still:
>
>
>
> //--------------------------------------------------------------------------
> ---
> // Purpose: Converts steam ID to its 64-bit representation
> // Output : 64-bit representation of a Steam ID
>
>
> //--------------------------------------------------------------------------
> ---
> uint64 ConvertToUint64() const
> {
> return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 ) + ( (
> (uint64) m_EAccountType ) << 52 ) +
> ( ( (uint64) m_unAccountInstance ) << 32 ) +
> m_unAccountID );
> }
>
>
> If I remember correctly, the 64-bit representation is the community ID.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Olly
> Sent: Monday, 11 May 2009 8:50 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Associate Names with a Steam ID?
>
> Most of the information on the wiki has been added by things people find in
> source files etc.
> If you are interested in looking up the steamid structure; check
> \public\steam\*.h in the SDK
>
> 2009/5/11 Jake E <[email protected]>
>
> > "The value of Y is normally 0 or 1, depending on the authentication
> server
> > the user is on. "
> > Ha!
> >
> > "There are 8 universes of Steam accounts. "
> > I only see 6?
> >
> >
> > "6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown "
> >
> > Unknown? You guys made it. Shouldn't you know?
> >
> > "3 GameServer Yes "
> >
> > Oh, my game servers have Steam id's now. Great. Now I can ban console!
> >
> > On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger <[email protected]> wrote:
> >
> > > On this page you can see what they mean:
> > > http://developer.valvesoftware.com/wiki/SteamID .
> > >
> > > Daniel Duarte wrote:
> > > > Well, i don't know exactly what 0 and 1 mean but it works...
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Sent from Olly's SEGA Game Gear
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds