The logs are mainly kills only. No teleports, no healing...

On Wed, May 20, 2009 at 3:55 PM, HoundDawg <[email protected]> wrote:

> Not sure why not all of my posts are reaching the list yet.  I had
> mentioned that really the only way to get a true balancer is to base it
> on history, such as stats.  I also had mentioned that the formula would
> have to based on ratios and percentages, as well as include non-frag
> stats like sapping, bonking, teleporting, etc..
>
> Without a complete stats picture and basing team balance on historical
> player data, no team balance addon is going to come close.  If you base
> it on only the current session, you'll end up with very skilled players
> just joining the server, right before the scramble, with the high
> probability of having an even greater stacked team.  I see it happen all
> the time.
>
> Using a formula based on ratios and percentages, it really doesn't
> matter how long the player has been on, but at least it'll know the
> regulars, which are most important anyway.  Non-frag stats are an issue
> with current scrambles based on the scoreboard anyway.  I haven't looked
> yet, but this is largely dependent upon how much statistic data Valve is
> exposing to the logs.
>
> HoundDawg
>
>
> CLAN RCR wrote:
> > ^^^
> > Truth.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:42 PM, Cc2iscooL <[email protected]> wrote:
> >
> >
> >> Because one based on stats wouldn't work either.
> >>
> >> Stats are pretty inaccurate as far as an actual player's skill goes
> anyway.
> >> You don't see that guy who sets up a teleporter and teleports 100 people
> to
> >> the front lines or the guy that airblasts that uber back, or that guy
> who
> >> distracts the entire enemy team so you can get the cart capture without
> >> resistance.
> >>
> >> Also then you have new players that join your server that have different
> >> actual skills and they're lumped into the "crap" players.
> >>
> >> We don't have team balancers on our servers, just limits on the amount
> of
> >> rolls possible for each map. Just because a team won't defend or don't
> want
> >> to use teamwork doesn't mean the teams are stacked.
> >>
> >> On Wed, May 20, 2009 at 1:28 PM, CLAN RCR <[email protected]> wrote:
> >>
> >
>
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-- 
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
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