The logs are mainly kills only. No teleports, no healing... On Wed, May 20, 2009 at 3:55 PM, HoundDawg <[email protected]> wrote:
> Not sure why not all of my posts are reaching the list yet. I had > mentioned that really the only way to get a true balancer is to base it > on history, such as stats. I also had mentioned that the formula would > have to based on ratios and percentages, as well as include non-frag > stats like sapping, bonking, teleporting, etc.. > > Without a complete stats picture and basing team balance on historical > player data, no team balance addon is going to come close. If you base > it on only the current session, you'll end up with very skilled players > just joining the server, right before the scramble, with the high > probability of having an even greater stacked team. I see it happen all > the time. > > Using a formula based on ratios and percentages, it really doesn't > matter how long the player has been on, but at least it'll know the > regulars, which are most important anyway. Non-frag stats are an issue > with current scrambles based on the scoreboard anyway. I haven't looked > yet, but this is largely dependent upon how much statistic data Valve is > exposing to the logs. > > HoundDawg > > > CLAN RCR wrote: > > ^^^ > > Truth. > > > > -Matt > > > > On Wed, May 20, 2009 at 1:42 PM, Cc2iscooL <[email protected]> wrote: > > > > > >> Because one based on stats wouldn't work either. > >> > >> Stats are pretty inaccurate as far as an actual player's skill goes > anyway. > >> You don't see that guy who sets up a teleporter and teleports 100 people > to > >> the front lines or the guy that airblasts that uber back, or that guy > who > >> distracts the entire enemy team so you can get the cart capture without > >> resistance. > >> > >> Also then you have new players that join your server that have different > >> actual skills and they're lumped into the "crap" players. > >> > >> We don't have team balancers on our servers, just limits on the amount > of > >> rolls possible for each map. Just because a team won't defend or don't > want > >> to use teamwork doesn't mean the teams are stacked. > >> > >> On Wed, May 20, 2009 at 1:28 PM, CLAN RCR <[email protected]> wrote: > >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

