I wouldn't recommend it. The Unreal engine isn't quite like the Source engine and setting it that high will at best use a lot of extra CPU unnecessarily, and at worst cause glitches/issues. I wouldn't go any higher than 30-35.
Cheers, John Gibson President Tripwire Interactive LLC -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of admin Sent: Thursday, May 21, 2009 6:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Dedicated Server Update Released i have mine set to 100 like the rest of the servers i run is that ok? will it be unstable? On May 21, 2009, at 5:44 PM, John Gibson wrote: > A required update for Killing Floor has been released for both Windows > and Linux dedicated servers. All dedicated servers must be updated > to be > compatible with the client version now on Steam (and to show in the > server browser). This update includes many fixes and improvements. > Additionally, as was suggested in my other message to the list, please > update your server's tick rate per the following instructions to fix > the > issue for some player's disconnecting from a server after a short time > of play: > > 1) Stop your server process. > 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make > the > following change: > > Change this: > NetServerMaxTickRate=20 > > To this: > NetServerMaxTickRate=30 > > 3) Restart your server > > Additionally, here is the changelog for the update: > > Fixes: > - Fixed a number of known exploits on each map. > - Fixed Listen Server Hosts not showing as playing on a server in > Steam > Friends. > - Fixed the game prompting for a password after the password was > already > entered into Steam, when connecting from the Steam Server Browser. > - Fixed exploit where players could shoot other players with shotguns > and launch them on top of things or out windows. > - Fixed exploit where players could change their Perk multiple times > in > order to get discounts on particular items. Players can only change > their Perk once per Wave now. > - Fixed shotguns making Specimens fly back excessively online. > - Fixed Server Browser becoming non-responsive when connected to a > server. > - Fixed exploit that players could use to purchase something even when > too heavy. > - Fixed Listen Server Hosts' Perks getting duplicated to other players > connected to their server. > - Fixed purchasing of a Handcannon appearing to discount other > weapons. > - Fixed a collision problem with crouching that was allowing exploits. > > Tweaks: > - Improved the detection of Headshots on the Specimens. > - Removed the scaling of players' names over their heads, which was > causing long names to be unreadable. > - Changed Default Tick Rate for Internet Servers to 30 instead of 20 > to > improve the online experience for players. > - Hitting Escape now closes the Weapon Selection widget on the HUD. > - Toned down the Blur and Camera Shake when a Specimen hits you. Blur > now fades out more quickly. > > Regards. > > John Gibson > President > Tripwire Interactive LLC > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

