(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 
(k_EItemRequestRes
ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned 
FAILCODE of 7 (k_EItemRequestRes
ultNotLoggedOn).


Yay errors! Server dumping!


At 07:55 PM 5/21/2009, you wrote:
>Send hlds mailing list submissions to
>         [email protected]
>
>To subscribe or unsubscribe via the World Wide Web, visit
>         http://list.valvesoftware.com/mailman/listinfo/hlds
>or, via email, send a message with subject or body 'help' to
>         [email protected]
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>
>When replying, please edit your Subject line so it is more specific
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>
>
>Today's Topics:
>
>    1. Re: Team Fortress 2 Update Available (Clyde cide)
>    2. Re: Team Fortress 2 Update Available (Adam Smith)
>    3. Re: Team Fortress 2 Update Available (Philip Bembridge)
>    4. Re: Team Fortress 2 Update Available (Anthal)
>    5. Re: Team Fortress 2 Update Available (admin)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Thu, 21 May 2009 20:51:02 -0400
>From: Clyde cide <[email protected]>
>Subject: Re: [hlds] Team Fortress 2 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>My tf2 update when it was done told me DODS had finished updaiting and that
>I dont have enough disk space to run it. I am using 250 gigs of 500
>
>On Thu, May 21, 2009 at 8:45 PM, Aj Collins <[email protected]> wrote:
>
> > "- Spies can now use enemy teleporters"
> > Do not want.
> >
> > On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich <
> > [email protected]
> > > wrote:
> >
> > > Yay for having the update downloaded , but it is not connecting to steam
> > so
> > > no achievements or loadouts.  Come on Jason, get this stuff fixed.
> > >
> > > -VM
> > >
> > > --------------------------------------------------
> > > From: "Jason Ruymen" <[email protected]>
> > > Sent: Thursday, May 21, 2009 7:36 PM
> > > To: <[email protected]>; <[email protected]>
> > > Subject: [hlds] Team Fortress 2 Update Available
> > >
> > > > The required update to Team Fortress 2 is now released.  Please run
> > > > hldsupdatetool to receive it.  The specific changes include:
> > > >
> > > > Maps
> > > > - Added new map, Pipeline. Pipeline is the first map in a new game mode
> > > > named payload race, which uses two carts in each map instead of only
> > one
> > > > like traditional payload maps
> > > > - Added new arena map Sawmill
> > > > - Added new arena map Nucleus
> > > > - Added new community payload map Hoodoo
> > > >
> > > > Sniper Changes
> > > > - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
> > > > rifle, you have a bow that allows you to move around faster while
> > firing,
> > > > and fire more quickly than the sniper rifle. Works better at medium
> > range
> > > > than the standard rifle
> > > > - Added new SMG replacement, Jarate. If thrown on an enemy they will
> > take
> > > > more damage for short period of time. Also extinguishes flames on
> > > yourself
> > > > or allies
> > > > - Added new SMG replacement, The Razorback. Will protect you against a
> > > > single spy backstab, and stun the spy for a short period of time. Comes
> > > > with a 15% move speed penalty for the wearer
> > > > - Standard sniper rifle now shoots through friendly players
> > > > - Added 54 new Sniper voice lines
> > > > - Added 35 new Sniper achievements
> > > >
> > > > Spy
> > > > - Added new revolver replacement, The Ambassador. First shot is very
> > > > accurate and will cause a critical hit if it hits an enemy's head.
> > > > Accuracy is poor for a period after that
> > > > - Added new watch replacement, the Dead Ringer. When armed, you will
> > > > appear in all ways to die to the first damage you take from an enemy.
> > > > You'll be cloaked for 8 second after taking this damage. Upon
> > de-cloaking
> > > > you'll make a loud, distinct sound
> > > > - Added new watch replacement, the Cloak and Dagger. Your cloak meter
> > is
> > > > only depleted when you move, so you can stay invisible indefinitely if
> > > > you're standing still
> > > > - Spy name tags now show up properly when disguised as their own team
> > > > - Fixed a bug that would cause spectators to see disguise weapons
> > > > incorrectly
> > > > - Fixed a bug where enemy spies disguised as friendly spies would have
> > > > cigarettes that didn't burn
> > > > - Fixed a bug where overhealing disguised spies would show the wrong
> > > > overhealing amount to the medic
> > > > - Made it more obvious on first person view model when your motion
> > cloak
> > > > is out of juice and you are partially visible
> > > > - Also made it more obvious on first person view model when you're
> > bumped
> > > > while cloaked
> > > > - Improved the way your disguise weapon is determined to make it
> > clearer
> > > > and fix a couple of rare issues
> > > > - Spies disguised as enemy spies now get a random mask to help complete
> > > > the disguise, and their target id will be set appropriately
> > > > - Spies disguised as medics now have an Ubercharge: line in their
> > > disguise
> > > > target info
> > > > - Spies outward facing "disguise health" now matches their disguise
> > > target
> > > > when they first apply the disguise
> > > > - Spies can now pick up health kits for their "disguise health", even
> > > when
> > > > uninjured
> > > > - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> > > > - Spies that disguise as a player using an unlockable now show that
> > > > unlockable in hand
> > > > - Spies can now use enemy teleporters
> > > > - Added 70 new Spy voice lines
> > > > - Added 34 new Spy achievements
> > > >
> > > > Scoreboard changes
> > > > - Dominations no longer get wiped when teams switch sides
> > > > - Dead players draw slightly darker in scoreboard
> > > > - Converted class labels to class icons
> > > > - All players now display the total number of people they are
> > dominating
> > > >
> > > > General
> > > > - Fixed a bug that would cause the scout's ball to regenerate at
> > > > inappropriate times
> > > > - Demomen can now detonate their stickies while taunting
> > > > - Flamethrower's air burst now extinguishes fire on friendly targets
> > > > - Grenades and rockets deflected by a pyro under the effects of
> > > Kritzkrieg
> > > > will now be criticals
> > > > - The Heavy and Sniper now have new custom death animations
> > > > - Fixed payload HUD not updating properly if you join in the middle of
> > a
> > > > match and the cart isn't moving
> > > > - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
> > > > (for each ammo type) on each use, based on the level of the dispenser
> > > > - Added -sillygibs commandline parameter which will allow the
> > non-violent
> > > > gibs to be enabled
> > > > - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> > > > - Improved the deathcam camera handling used when a player plays a
> > custom
> > > > death animation
> > > >
> > > > Jason
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 2
>Date: Thu, 21 May 2009 20:50:59 -0400
>From: Adam Smith <[email protected]>
>Subject: Re: [hlds] Team Fortress 2 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Do we also get the hats?
>
>On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen <[email protected]>wrote:
>
> > The required update to Team Fortress 2 is now released.  Please run
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > Maps
> > - Added new map, Pipeline. Pipeline is the first map in a new game mode
> > named payload race, which uses two carts in each map instead of only one
> > like traditional payload maps
> > - Added new arena map Sawmill
> > - Added new arena map Nucleus
> > - Added new community payload map Hoodoo
> >
> > Sniper Changes
> > - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
> > rifle, you have a bow that allows you to move around faster while firing,
> > and fire more quickly than the sniper rifle. Works better at medium range
> > than the standard rifle
> > - Added new SMG replacement, Jarate. If thrown on an enemy they will take
> > more damage for short period of time. Also extinguishes flames on yourself
> > or allies
> > - Added new SMG replacement, The Razorback. Will protect you against a
> > single spy backstab, and stun the spy for a short period of time. 
> Comes with
> > a 15% move speed penalty for the wearer
> > - Standard sniper rifle now shoots through friendly players
> > - Added 54 new Sniper voice lines
> > - Added 35 new Sniper achievements
> >
> > Spy
> > - Added new revolver replacement, The Ambassador. First shot is very
> > accurate and will cause a critical hit if it hits an enemy's head. Accuracy
> > is poor for a period after that
> > - Added new watch replacement, the Dead Ringer. When armed, you will appear
> > in all ways to die to the first damage you take from an enemy. You'll be
> > cloaked for 8 second after taking this damage. Upon de-cloaking you'll make
> > a loud, distinct sound
> > - Added new watch replacement, the Cloak and Dagger. Your cloak meter is
> > only depleted when you move, so you can stay invisible indefinitely if
> > you're standing still
> > - Spy name tags now show up properly when disguised as their own team
> > - Fixed a bug that would cause spectators to see disguise weapons
> > incorrectly
> > - Fixed a bug where enemy spies disguised as friendly spies would have
> > cigarettes that didn't burn
> > - Fixed a bug where overhealing disguised spies would show the wrong
> > overhealing amount to the medic
> > - Made it more obvious on first person view model when your motion cloak is
> > out of juice and you are partially visible
> > - Also made it more obvious on first person view model when you're bumped
> > while cloaked
> > - Improved the way your disguise weapon is determined to make it clearer
> > and fix a couple of rare issues
> > - Spies disguised as enemy spies now get a random mask to help complete the
> > disguise, and their target id will be set appropriately
> > - Spies disguised as medics now have an Ubercharge: line in their disguise
> > target info
> > - Spies outward facing "disguise health" now matches their disguise target
> > when they first apply the disguise
> > - Spies can now pick up health kits for their "disguise health", even when
> > uninjured
> > - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> > - Spies that disguise as a player using an unlockable now show that
> > unlockable in hand
> > - Spies can now use enemy teleporters
> > - Added 70 new Spy voice lines
> > - Added 34 new Spy achievements
> >
> > Scoreboard changes
> > - Dominations no longer get wiped when teams switch sides
> > - Dead players draw slightly darker in scoreboard
> > - Converted class labels to class icons
> > - All players now display the total number of people they are dominating
> >
> > General
> > - Fixed a bug that would cause the scout's ball to regenerate at
> > inappropriate times
> > - Demomen can now detonate their stickies while taunting
> > - Flamethrower's air burst now extinguishes fire on friendly targets
> > - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg
> > will now be criticals
> > - The Heavy and Sniper now have new custom death animations
> > - Fixed payload HUD not updating properly if you join in the middle of a
> > match and the cart isn't moving
> > - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for
> > each ammo type) on each use, based on the level of the dispenser
> > - Added -sillygibs commandline parameter which will allow the non-violent
> > gibs to be enabled
> > - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> > - Improved the deathcam camera handling used when a player plays a custom
> > death animation
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 3
>Date: Fri, 22 May 2009 01:52:18 +0100
>From: Philip Bembridge <[email protected]>
>Subject: Re: [hlds] Team Fortress 2 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID:
>         <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Is there cvar for this Jason?
>If not, my betting is that there will be a SM plugin for this in a week :-)
>Phil
>
>2009/5/22 Jason Ruymen <[email protected]>
>
> > - Spies can now use enemy teleporters
>
>
>------------------------------
>
>Message: 4
>Date: Thu, 21 May 2009 20:52:44 -0400
>From: Anthal <[email protected]>
>Subject: Re: [hlds] Team Fortress 2 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>Restart your server(s), looks like they are up now.
>
>David J. Ulbrich wrote:
> > Yay for having the update downloaded , but it is not connecting 
> to steam so
> > no achievements or loadouts.  Come on Jason, get this stuff fixed.
> >
> > -VM
> >
> > --------------------------------------------------
> > From: "Jason Ruymen" <[email protected]>
> > Sent: Thursday, May 21, 2009 7:36 PM
> > To: <[email protected]>; <[email protected]>
> > Subject: [hlds] Team Fortress 2 Update Available
> >
> >
> >> The required update to Team Fortress 2 is now released.  Please run
> >> hldsupdatetool to receive it.  The specific changes include:
> >>
> >> Maps
> >> - Added new map, Pipeline. Pipeline is the first map in a new game mode
> >> named payload race, which uses two carts in each map instead of only one
> >> like traditional payload maps
> >> - Added new arena map Sawmill
> >> - Added new arena map Nucleus
> >> - Added new community payload map Hoodoo
> >>
> >> Sniper Changes
> >> - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
> >> rifle, you have a bow that allows you to move around faster while firing,
> >> and fire more quickly than the sniper rifle. Works better at medium range
> >> than the standard rifle
> >> - Added new SMG replacement, Jarate. If thrown on an enemy they will take
> >> more damage for short period of time. Also extinguishes flames 
> on yourself
> >> or allies
> >> - Added new SMG replacement, The Razorback. Will protect you against a
> >> single spy backstab, and stun the spy for a short period of time. Comes
> >> with a 15% move speed penalty for the wearer
> >> - Standard sniper rifle now shoots through friendly players
> >> - Added 54 new Sniper voice lines
> >> - Added 35 new Sniper achievements
> >>
> >> Spy
> >> - Added new revolver replacement, The Ambassador. First shot is very
> >> accurate and will cause a critical hit if it hits an enemy's head.
> >> Accuracy is poor for a period after that
> >> - Added new watch replacement, the Dead Ringer. When armed, you will
> >> appear in all ways to die to the first damage you take from an enemy.
> >> You'll be cloaked for 8 second after taking this damage. Upon de-cloaking
> >> you'll make a loud, distinct sound
> >> - Added new watch replacement, the Cloak and Dagger. Your cloak meter is
> >> only depleted when you move, so you can stay invisible indefinitely if
> >> you're standing still
> >> - Spy name tags now show up properly when disguised as their own team
> >> - Fixed a bug that would cause spectators to see disguise weapons
> >> incorrectly
> >> - Fixed a bug where enemy spies disguised as friendly spies would have
> >> cigarettes that didn't burn
> >> - Fixed a bug where overhealing disguised spies would show the wrong
> >> overhealing amount to the medic
> >> - Made it more obvious on first person view model when your motion cloak
> >> is out of juice and you are partially visible
> >> - Also made it more obvious on first person view model when you're bumped
> >> while cloaked
> >> - Improved the way your disguise weapon is determined to make it clearer
> >> and fix a couple of rare issues
> >> - Spies disguised as enemy spies now get a random mask to help complete
> >> the disguise, and their target id will be set appropriately
> >> - Spies disguised as medics now have an Ubercharge: line in 
> their disguise
> >> target info
> >> - Spies outward facing "disguise health" now matches their 
> disguise target
> >> when they first apply the disguise
> >> - Spies can now pick up health kits for their "disguise health", 
> even when
> >> uninjured
> >> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> >> - Spies that disguise as a player using an unlockable now show that
> >> unlockable in hand
> >> - Spies can now use enemy teleporters
> >> - Added 70 new Spy voice lines
> >> - Added 34 new Spy achievements
> >>
> >> Scoreboard changes
> >> - Dominations no longer get wiped when teams switch sides
> >> - Dead players draw slightly darker in scoreboard
> >> - Converted class labels to class icons
> >> - All players now display the total number of people they are dominating
> >>
> >> General
> >> - Fixed a bug that would cause the scout's ball to regenerate at
> >> inappropriate times
> >> - Demomen can now detonate their stickies while taunting
> >> - Flamethrower's air burst now extinguishes fire on friendly targets
> >> - Grenades and rockets deflected by a pyro under the effects of 
> Kritzkrieg
> >> will now be criticals
> >> - The Heavy and Sniper now have new custom death animations
> >> - Fixed payload HUD not updating properly if you join in the middle of a
> >> match and the cart isn't moving
> >> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
> >> (for each ammo type) on each use, based on the level of the dispenser
> >> - Added -sillygibs commandline parameter which will allow the non-violent
> >> gibs to be enabled
> >> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> >> - Improved the deathcam camera handling used when a player plays a custom
> >> death animation
> >>
> >> Jason
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
>
>------------------------------
>
>Message: 5
>Date: Thu, 21 May 2009 20:55:30 -0400
>From: admin <[email protected]>
>Subject: Re: [hlds] Team Fortress 2 Update Available
>To: Half-Life dedicated Win32 server mailing list
>         <[email protected]>
>Message-ID: <[email protected]>
>Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
>
>wont up dater for me keeps checking and waiting 30 seconds
>:(
>
>On May 21, 2009, at 8:45 PM, Aj Collins wrote:
>
> > "- Spies can now use enemy teleporters"
> > Do not want.
> >
> > On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich 
> <[email protected]
> >> wrote:
> >
> >> Yay for having the update downloaded , but it is not connecting to
> >> steam so
> >> no achievements or loadouts.  Come on Jason, get this stuff fixed.
> >>
> >> -VM
> >>
> >> --------------------------------------------------
> >> From: "Jason Ruymen" <[email protected]>
> >> Sent: Thursday, May 21, 2009 7:36 PM
> >> To: <[email protected]>;
> >> <[email protected]>
> >> Subject: [hlds] Team Fortress 2 Update Available
> >>
> >>> The required update to Team Fortress 2 is now released.  Please run
> >>> hldsupdatetool to receive it.  The specific changes include:
> >>>
> >>> Maps
> >>> - Added new map, Pipeline. Pipeline is the first map in a new game
> >>> mode
> >>> named payload race, which uses two carts in each map instead of
> >>> only one
> >>> like traditional payload maps
> >>> - Added new arena map Sawmill
> >>> - Added new arena map Nucleus
> >>> - Added new community payload map Hoodoo
> >>>
> >>> Sniper Changes
> >>> - Added new sniper rifle replacement, The Huntsman. Instead of a
> >>> sniper
> >>> rifle, you have a bow that allows you to move around faster while
> >>> firing,
> >>> and fire more quickly than the sniper rifle. Works better at
> >>> medium range
> >>> than the standard rifle
> >>> - Added new SMG replacement, Jarate. If thrown on an enemy they
> >>> will take
> >>> more damage for short period of time. Also extinguishes flames on
> >> yourself
> >>> or allies
> >>> - Added new SMG replacement, The Razorback. Will protect you
> >>> against a
> >>> single spy backstab, and stun the spy for a short period of time.
> >>> Comes
> >>> with a 15% move speed penalty for the wearer
> >>> - Standard sniper rifle now shoots through friendly players
> >>> - Added 54 new Sniper voice lines
> >>> - Added 35 new Sniper achievements
> >>>
> >>> Spy
> >>> - Added new revolver replacement, The Ambassador. First shot is very
> >>> accurate and will cause a critical hit if it hits an enemy's head.
> >>> Accuracy is poor for a period after that
> >>> - Added new watch replacement, the Dead Ringer. When armed, you will
> >>> appear in all ways to die to the first damage you take from an
> >>> enemy.
> >>> You'll be cloaked for 8 second after taking this damage. Upon de-
> >>> cloaking
> >>> you'll make a loud, distinct sound
> >>> - Added new watch replacement, the Cloak and Dagger. Your cloak
> >>> meter is
> >>> only depleted when you move, so you can stay invisible
> >>> indefinitely if
> >>> you're standing still
> >>> - Spy name tags now show up properly when disguised as their own
> >>> team
> >>> - Fixed a bug that would cause spectators to see disguise weapons
> >>> incorrectly
> >>> - Fixed a bug where enemy spies disguised as friendly spies would
> >>> have
> >>> cigarettes that didn't burn
> >>> - Fixed a bug where overhealing disguised spies would show the wrong
> >>> overhealing amount to the medic
> >>> - Made it more obvious on first person view model when your motion
> >>> cloak
> >>> is out of juice and you are partially visible
> >>> - Also made it more obvious on first person view model when you're
> >>> bumped
> >>> while cloaked
> >>> - Improved the way your disguise weapon is determined to make it
> >>> clearer
> >>> and fix a couple of rare issues
> >>> - Spies disguised as enemy spies now get a random mask to help
> >>> complete
> >>> the disguise, and their target id will be set appropriately
> >>> - Spies disguised as medics now have an Ubercharge: line in their
> >> disguise
> >>> target info
> >>> - Spies outward facing "disguise health" now matches their disguise
> >> target
> >>> when they first apply the disguise
> >>> - Spies can now pick up health kits for their "disguise health",
> >>> even
> >> when
> >>> uninjured
> >>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> >>> - Spies that disguise as a player using an unlockable now show that
> >>> unlockable in hand
> >>> - Spies can now use enemy teleporters
> >>> - Added 70 new Spy voice lines
> >>> - Added 34 new Spy achievements
> >>>
> >>> Scoreboard changes
> >>> - Dominations no longer get wiped when teams switch sides
> >>> - Dead players draw slightly darker in scoreboard
> >>> - Converted class labels to class icons
> >>> - All players now display the total number of people they are
> >>> dominating
> >>>
> >>> General
> >>> - Fixed a bug that would cause the scout's ball to regenerate at
> >>> inappropriate times
> >>> - Demomen can now detonate their stickies while taunting
> >>> - Flamethrower's air burst now extinguishes fire on friendly targets
> >>> - Grenades and rockets deflected by a pyro under the effects of
> >> Kritzkrieg
> >>> will now be criticals
> >>> - The Heavy and Sniper now have new custom death animations
> >>> - Fixed payload HUD not updating properly if you join in the
> >>> middle of a
> >>> match and the cart isn't moving
> >>> - Engineer's dispensers now give 20%, 30%, or 40% of player's
> >>> max_ammo
> >>> (for each ammo type) on each use, based on the level of the
> >>> dispenser
> >>> - Added -sillygibs commandline parameter which will allow the non-
> >>> violent
> >>> gibs to be enabled
> >>> - Added a new taunt for the Kritzkrieg, which also heals for 10
> >>> points
> >>> - Improved the deathcam camera handling used when a player plays a
> >>> custom
> >>> death animation
> >>>
> >>> Jason
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>------------------------------
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list 
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>End of hlds Digest, Vol 15, Issue 103
>*************************************



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