(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 (k_EItemRequestRes ultNotLoggedOn).
Yay errors! Server dumping! At 07:55 PM 5/21/2009, you wrote: >Send hlds mailing list submissions to > [email protected] > >To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds >or, via email, send a message with subject or body 'help' to > [email protected] > >You can reach the person managing the list at > [email protected] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of hlds digest..." > > >Today's Topics: > > 1. Re: Team Fortress 2 Update Available (Clyde cide) > 2. Re: Team Fortress 2 Update Available (Adam Smith) > 3. Re: Team Fortress 2 Update Available (Philip Bembridge) > 4. Re: Team Fortress 2 Update Available (Anthal) > 5. Re: Team Fortress 2 Update Available (admin) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Thu, 21 May 2009 20:51:02 -0400 >From: Clyde cide <[email protected]> >Subject: Re: [hlds] Team Fortress 2 Update Available >To: Half-Life dedicated Win32 server mailing list > <[email protected]> >Message-ID: > <[email protected]> >Content-Type: text/plain; charset=ISO-8859-1 > >My tf2 update when it was done told me DODS had finished updaiting and that >I dont have enough disk space to run it. I am using 250 gigs of 500 > >On Thu, May 21, 2009 at 8:45 PM, Aj Collins <[email protected]> wrote: > > > "- Spies can now use enemy teleporters" > > Do not want. > > > > On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich < > > [email protected] > > > wrote: > > > > > Yay for having the update downloaded , but it is not connecting to steam > > so > > > no achievements or loadouts. Come on Jason, get this stuff fixed. > > > > > > -VM > > > > > > -------------------------------------------------- > > > From: "Jason Ruymen" <[email protected]> > > > Sent: Thursday, May 21, 2009 7:36 PM > > > To: <[email protected]>; <[email protected]> > > > Subject: [hlds] Team Fortress 2 Update Available > > > > > > > The required update to Team Fortress 2 is now released. Please run > > > > hldsupdatetool to receive it. The specific changes include: > > > > > > > > Maps > > > > - Added new map, Pipeline. Pipeline is the first map in a new game mode > > > > named payload race, which uses two carts in each map instead of only > > one > > > > like traditional payload maps > > > > - Added new arena map Sawmill > > > > - Added new arena map Nucleus > > > > - Added new community payload map Hoodoo > > > > > > > > Sniper Changes > > > > - Added new sniper rifle replacement, The Huntsman. Instead of a sniper > > > > rifle, you have a bow that allows you to move around faster while > > firing, > > > > and fire more quickly than the sniper rifle. Works better at medium > > range > > > > than the standard rifle > > > > - Added new SMG replacement, Jarate. If thrown on an enemy they will > > take > > > > more damage for short period of time. Also extinguishes flames on > > > yourself > > > > or allies > > > > - Added new SMG replacement, The Razorback. Will protect you against a > > > > single spy backstab, and stun the spy for a short period of time. Comes > > > > with a 15% move speed penalty for the wearer > > > > - Standard sniper rifle now shoots through friendly players > > > > - Added 54 new Sniper voice lines > > > > - Added 35 new Sniper achievements > > > > > > > > Spy > > > > - Added new revolver replacement, The Ambassador. First shot is very > > > > accurate and will cause a critical hit if it hits an enemy's head. > > > > Accuracy is poor for a period after that > > > > - Added new watch replacement, the Dead Ringer. When armed, you will > > > > appear in all ways to die to the first damage you take from an enemy. > > > > You'll be cloaked for 8 second after taking this damage. Upon > > de-cloaking > > > > you'll make a loud, distinct sound > > > > - Added new watch replacement, the Cloak and Dagger. Your cloak meter > > is > > > > only depleted when you move, so you can stay invisible indefinitely if > > > > you're standing still > > > > - Spy name tags now show up properly when disguised as their own team > > > > - Fixed a bug that would cause spectators to see disguise weapons > > > > incorrectly > > > > - Fixed a bug where enemy spies disguised as friendly spies would have > > > > cigarettes that didn't burn > > > > - Fixed a bug where overhealing disguised spies would show the wrong > > > > overhealing amount to the medic > > > > - Made it more obvious on first person view model when your motion > > cloak > > > > is out of juice and you are partially visible > > > > - Also made it more obvious on first person view model when you're > > bumped > > > > while cloaked > > > > - Improved the way your disguise weapon is determined to make it > > clearer > > > > and fix a couple of rare issues > > > > - Spies disguised as enemy spies now get a random mask to help complete > > > > the disguise, and their target id will be set appropriately > > > > - Spies disguised as medics now have an Ubercharge: line in their > > > disguise > > > > target info > > > > - Spies outward facing "disguise health" now matches their disguise > > > target > > > > when they first apply the disguise > > > > - Spies can now pick up health kits for their "disguise health", even > > > when > > > > uninjured > > > > - Disguise UI doesn't show up in minimum UI mode (hud_minmode) > > > > - Spies that disguise as a player using an unlockable now show that > > > > unlockable in hand > > > > - Spies can now use enemy teleporters > > > > - Added 70 new Spy voice lines > > > > - Added 34 new Spy achievements > > > > > > > > Scoreboard changes > > > > - Dominations no longer get wiped when teams switch sides > > > > - Dead players draw slightly darker in scoreboard > > > > - Converted class labels to class icons > > > > - All players now display the total number of people they are > > dominating > > > > > > > > General > > > > - Fixed a bug that would cause the scout's ball to regenerate at > > > > inappropriate times > > > > - Demomen can now detonate their stickies while taunting > > > > - Flamethrower's air burst now extinguishes fire on friendly targets > > > > - Grenades and rockets deflected by a pyro under the effects of > > > Kritzkrieg > > > > will now be criticals > > > > - The Heavy and Sniper now have new custom death animations > > > > - Fixed payload HUD not updating properly if you join in the middle of > > a > > > > match and the cart isn't moving > > > > - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo > > > > (for each ammo type) on each use, based on the level of the dispenser > > > > - Added -sillygibs commandline parameter which will allow the > > non-violent > > > > gibs to be enabled > > > > - Added a new taunt for the Kritzkrieg, which also heals for 10 points > > > > - Improved the deathcam camera handling used when a player plays a > > custom > > > > death animation > > > > > > > > Jason > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >------------------------------ > >Message: 2 >Date: Thu, 21 May 2009 20:50:59 -0400 >From: Adam Smith <[email protected]> >Subject: Re: [hlds] Team Fortress 2 Update Available >To: Half-Life dedicated Win32 server mailing list > <[email protected]> >Message-ID: > <[email protected]> >Content-Type: text/plain; charset=ISO-8859-1 > >Do we also get the hats? > >On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen <[email protected]>wrote: > > > The required update to Team Fortress 2 is now released. Please run > > hldsupdatetool to receive it. The specific changes include: > > > > Maps > > - Added new map, Pipeline. Pipeline is the first map in a new game mode > > named payload race, which uses two carts in each map instead of only one > > like traditional payload maps > > - Added new arena map Sawmill > > - Added new arena map Nucleus > > - Added new community payload map Hoodoo > > > > Sniper Changes > > - Added new sniper rifle replacement, The Huntsman. Instead of a sniper > > rifle, you have a bow that allows you to move around faster while firing, > > and fire more quickly than the sniper rifle. Works better at medium range > > than the standard rifle > > - Added new SMG replacement, Jarate. If thrown on an enemy they will take > > more damage for short period of time. Also extinguishes flames on yourself > > or allies > > - Added new SMG replacement, The Razorback. Will protect you against a > > single spy backstab, and stun the spy for a short period of time. > Comes with > > a 15% move speed penalty for the wearer > > - Standard sniper rifle now shoots through friendly players > > - Added 54 new Sniper voice lines > > - Added 35 new Sniper achievements > > > > Spy > > - Added new revolver replacement, The Ambassador. First shot is very > > accurate and will cause a critical hit if it hits an enemy's head. Accuracy > > is poor for a period after that > > - Added new watch replacement, the Dead Ringer. When armed, you will appear > > in all ways to die to the first damage you take from an enemy. You'll be > > cloaked for 8 second after taking this damage. Upon de-cloaking you'll make > > a loud, distinct sound > > - Added new watch replacement, the Cloak and Dagger. Your cloak meter is > > only depleted when you move, so you can stay invisible indefinitely if > > you're standing still > > - Spy name tags now show up properly when disguised as their own team > > - Fixed a bug that would cause spectators to see disguise weapons > > incorrectly > > - Fixed a bug where enemy spies disguised as friendly spies would have > > cigarettes that didn't burn > > - Fixed a bug where overhealing disguised spies would show the wrong > > overhealing amount to the medic > > - Made it more obvious on first person view model when your motion cloak is > > out of juice and you are partially visible > > - Also made it more obvious on first person view model when you're bumped > > while cloaked > > - Improved the way your disguise weapon is determined to make it clearer > > and fix a couple of rare issues > > - Spies disguised as enemy spies now get a random mask to help complete the > > disguise, and their target id will be set appropriately > > - Spies disguised as medics now have an Ubercharge: line in their disguise > > target info > > - Spies outward facing "disguise health" now matches their disguise target > > when they first apply the disguise > > - Spies can now pick up health kits for their "disguise health", even when > > uninjured > > - Disguise UI doesn't show up in minimum UI mode (hud_minmode) > > - Spies that disguise as a player using an unlockable now show that > > unlockable in hand > > - Spies can now use enemy teleporters > > - Added 70 new Spy voice lines > > - Added 34 new Spy achievements > > > > Scoreboard changes > > - Dominations no longer get wiped when teams switch sides > > - Dead players draw slightly darker in scoreboard > > - Converted class labels to class icons > > - All players now display the total number of people they are dominating > > > > General > > - Fixed a bug that would cause the scout's ball to regenerate at > > inappropriate times > > - Demomen can now detonate their stickies while taunting > > - Flamethrower's air burst now extinguishes fire on friendly targets > > - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg > > will now be criticals > > - The Heavy and Sniper now have new custom death animations > > - Fixed payload HUD not updating properly if you join in the middle of a > > match and the cart isn't moving > > - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for > > each ammo type) on each use, based on the level of the dispenser > > - Added -sillygibs commandline parameter which will allow the non-violent > > gibs to be enabled > > - Added a new taunt for the Kritzkrieg, which also heals for 10 points > > - Improved the deathcam camera handling used when a player plays a custom > > death animation > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >------------------------------ > >Message: 3 >Date: Fri, 22 May 2009 01:52:18 +0100 >From: Philip Bembridge <[email protected]> >Subject: Re: [hlds] Team Fortress 2 Update Available >To: Half-Life dedicated Win32 server mailing list > <[email protected]> >Message-ID: > <[email protected]> >Content-Type: text/plain; charset=ISO-8859-1 > >Is there cvar for this Jason? >If not, my betting is that there will be a SM plugin for this in a week :-) >Phil > >2009/5/22 Jason Ruymen <[email protected]> > > > - Spies can now use enemy teleporters > > >------------------------------ > >Message: 4 >Date: Thu, 21 May 2009 20:52:44 -0400 >From: Anthal <[email protected]> >Subject: Re: [hlds] Team Fortress 2 Update Available >To: Half-Life dedicated Win32 server mailing list > <[email protected]> >Message-ID: <[email protected]> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed > >Restart your server(s), looks like they are up now. > >David J. Ulbrich wrote: > > Yay for having the update downloaded , but it is not connecting > to steam so > > no achievements or loadouts. Come on Jason, get this stuff fixed. > > > > -VM > > > > -------------------------------------------------- > > From: "Jason Ruymen" <[email protected]> > > Sent: Thursday, May 21, 2009 7:36 PM > > To: <[email protected]>; <[email protected]> > > Subject: [hlds] Team Fortress 2 Update Available > > > > > >> The required update to Team Fortress 2 is now released. Please run > >> hldsupdatetool to receive it. The specific changes include: > >> > >> Maps > >> - Added new map, Pipeline. Pipeline is the first map in a new game mode > >> named payload race, which uses two carts in each map instead of only one > >> like traditional payload maps > >> - Added new arena map Sawmill > >> - Added new arena map Nucleus > >> - Added new community payload map Hoodoo > >> > >> Sniper Changes > >> - Added new sniper rifle replacement, The Huntsman. Instead of a sniper > >> rifle, you have a bow that allows you to move around faster while firing, > >> and fire more quickly than the sniper rifle. Works better at medium range > >> than the standard rifle > >> - Added new SMG replacement, Jarate. If thrown on an enemy they will take > >> more damage for short period of time. Also extinguishes flames > on yourself > >> or allies > >> - Added new SMG replacement, The Razorback. Will protect you against a > >> single spy backstab, and stun the spy for a short period of time. Comes > >> with a 15% move speed penalty for the wearer > >> - Standard sniper rifle now shoots through friendly players > >> - Added 54 new Sniper voice lines > >> - Added 35 new Sniper achievements > >> > >> Spy > >> - Added new revolver replacement, The Ambassador. First shot is very > >> accurate and will cause a critical hit if it hits an enemy's head. > >> Accuracy is poor for a period after that > >> - Added new watch replacement, the Dead Ringer. When armed, you will > >> appear in all ways to die to the first damage you take from an enemy. > >> You'll be cloaked for 8 second after taking this damage. Upon de-cloaking > >> you'll make a loud, distinct sound > >> - Added new watch replacement, the Cloak and Dagger. Your cloak meter is > >> only depleted when you move, so you can stay invisible indefinitely if > >> you're standing still > >> - Spy name tags now show up properly when disguised as their own team > >> - Fixed a bug that would cause spectators to see disguise weapons > >> incorrectly > >> - Fixed a bug where enemy spies disguised as friendly spies would have > >> cigarettes that didn't burn > >> - Fixed a bug where overhealing disguised spies would show the wrong > >> overhealing amount to the medic > >> - Made it more obvious on first person view model when your motion cloak > >> is out of juice and you are partially visible > >> - Also made it more obvious on first person view model when you're bumped > >> while cloaked > >> - Improved the way your disguise weapon is determined to make it clearer > >> and fix a couple of rare issues > >> - Spies disguised as enemy spies now get a random mask to help complete > >> the disguise, and their target id will be set appropriately > >> - Spies disguised as medics now have an Ubercharge: line in > their disguise > >> target info > >> - Spies outward facing "disguise health" now matches their > disguise target > >> when they first apply the disguise > >> - Spies can now pick up health kits for their "disguise health", > even when > >> uninjured > >> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) > >> - Spies that disguise as a player using an unlockable now show that > >> unlockable in hand > >> - Spies can now use enemy teleporters > >> - Added 70 new Spy voice lines > >> - Added 34 new Spy achievements > >> > >> Scoreboard changes > >> - Dominations no longer get wiped when teams switch sides > >> - Dead players draw slightly darker in scoreboard > >> - Converted class labels to class icons > >> - All players now display the total number of people they are dominating > >> > >> General > >> - Fixed a bug that would cause the scout's ball to regenerate at > >> inappropriate times > >> - Demomen can now detonate their stickies while taunting > >> - Flamethrower's air burst now extinguishes fire on friendly targets > >> - Grenades and rockets deflected by a pyro under the effects of > Kritzkrieg > >> will now be criticals > >> - The Heavy and Sniper now have new custom death animations > >> - Fixed payload HUD not updating properly if you join in the middle of a > >> match and the cart isn't moving > >> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo > >> (for each ammo type) on each use, based on the level of the dispenser > >> - Added -sillygibs commandline parameter which will allow the non-violent > >> gibs to be enabled > >> - Added a new taunt for the Kritzkrieg, which also heals for 10 points > >> - Improved the deathcam camera handling used when a player plays a custom > >> death animation > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > >------------------------------ > >Message: 5 >Date: Thu, 21 May 2009 20:55:30 -0400 >From: admin <[email protected]> >Subject: Re: [hlds] Team Fortress 2 Update Available >To: Half-Life dedicated Win32 server mailing list > <[email protected]> >Message-ID: <[email protected]> >Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes > >wont up dater for me keeps checking and waiting 30 seconds >:( > >On May 21, 2009, at 8:45 PM, Aj Collins wrote: > > > "- Spies can now use enemy teleporters" > > Do not want. > > > > On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich > <[email protected] > >> wrote: > > > >> Yay for having the update downloaded , but it is not connecting to > >> steam so > >> no achievements or loadouts. Come on Jason, get this stuff fixed. > >> > >> -VM > >> > >> -------------------------------------------------- > >> From: "Jason Ruymen" <[email protected]> > >> Sent: Thursday, May 21, 2009 7:36 PM > >> To: <[email protected]>; > >> <[email protected]> > >> Subject: [hlds] Team Fortress 2 Update Available > >> > >>> The required update to Team Fortress 2 is now released. Please run > >>> hldsupdatetool to receive it. The specific changes include: > >>> > >>> Maps > >>> - Added new map, Pipeline. Pipeline is the first map in a new game > >>> mode > >>> named payload race, which uses two carts in each map instead of > >>> only one > >>> like traditional payload maps > >>> - Added new arena map Sawmill > >>> - Added new arena map Nucleus > >>> - Added new community payload map Hoodoo > >>> > >>> Sniper Changes > >>> - Added new sniper rifle replacement, The Huntsman. Instead of a > >>> sniper > >>> rifle, you have a bow that allows you to move around faster while > >>> firing, > >>> and fire more quickly than the sniper rifle. Works better at > >>> medium range > >>> than the standard rifle > >>> - Added new SMG replacement, Jarate. If thrown on an enemy they > >>> will take > >>> more damage for short period of time. Also extinguishes flames on > >> yourself > >>> or allies > >>> - Added new SMG replacement, The Razorback. Will protect you > >>> against a > >>> single spy backstab, and stun the spy for a short period of time. > >>> Comes > >>> with a 15% move speed penalty for the wearer > >>> - Standard sniper rifle now shoots through friendly players > >>> - Added 54 new Sniper voice lines > >>> - Added 35 new Sniper achievements > >>> > >>> Spy > >>> - Added new revolver replacement, The Ambassador. First shot is very > >>> accurate and will cause a critical hit if it hits an enemy's head. > >>> Accuracy is poor for a period after that > >>> - Added new watch replacement, the Dead Ringer. When armed, you will > >>> appear in all ways to die to the first damage you take from an > >>> enemy. > >>> You'll be cloaked for 8 second after taking this damage. Upon de- > >>> cloaking > >>> you'll make a loud, distinct sound > >>> - Added new watch replacement, the Cloak and Dagger. Your cloak > >>> meter is > >>> only depleted when you move, so you can stay invisible > >>> indefinitely if > >>> you're standing still > >>> - Spy name tags now show up properly when disguised as their own > >>> team > >>> - Fixed a bug that would cause spectators to see disguise weapons > >>> incorrectly > >>> - Fixed a bug where enemy spies disguised as friendly spies would > >>> have > >>> cigarettes that didn't burn > >>> - Fixed a bug where overhealing disguised spies would show the wrong > >>> overhealing amount to the medic > >>> - Made it more obvious on first person view model when your motion > >>> cloak > >>> is out of juice and you are partially visible > >>> - Also made it more obvious on first person view model when you're > >>> bumped > >>> while cloaked > >>> - Improved the way your disguise weapon is determined to make it > >>> clearer > >>> and fix a couple of rare issues > >>> - Spies disguised as enemy spies now get a random mask to help > >>> complete > >>> the disguise, and their target id will be set appropriately > >>> - Spies disguised as medics now have an Ubercharge: line in their > >> disguise > >>> target info > >>> - Spies outward facing "disguise health" now matches their disguise > >> target > >>> when they first apply the disguise > >>> - Spies can now pick up health kits for their "disguise health", > >>> even > >> when > >>> uninjured > >>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) > >>> - Spies that disguise as a player using an unlockable now show that > >>> unlockable in hand > >>> - Spies can now use enemy teleporters > >>> - Added 70 new Spy voice lines > >>> - Added 34 new Spy achievements > >>> > >>> Scoreboard changes > >>> - Dominations no longer get wiped when teams switch sides > >>> - Dead players draw slightly darker in scoreboard > >>> - Converted class labels to class icons > >>> - All players now display the total number of people they are > >>> dominating > >>> > >>> General > >>> - Fixed a bug that would cause the scout's ball to regenerate at > >>> inappropriate times > >>> - Demomen can now detonate their stickies while taunting > >>> - Flamethrower's air burst now extinguishes fire on friendly targets > >>> - Grenades and rockets deflected by a pyro under the effects of > >> Kritzkrieg > >>> will now be criticals > >>> - The Heavy and Sniper now have new custom death animations > >>> - Fixed payload HUD not updating properly if you join in the > >>> middle of a > >>> match and the cart isn't moving > >>> - Engineer's dispensers now give 20%, 30%, or 40% of player's > >>> max_ammo > >>> (for each ammo type) on each use, based on the level of the > >>> dispenser > >>> - Added -sillygibs commandline parameter which will allow the non- > >>> violent > >>> gibs to be enabled > >>> - Added a new taunt for the Kritzkrieg, which also heals for 10 > >>> points > >>> - Improved the deathcam camera handling used when a player plays a > >>> custom > >>> death animation > >>> > >>> Jason > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >------------------------------ > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list >archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >End of hlds Digest, Vol 15, Issue 103 >************************************* _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

