same here east coast 50/10 mbs conection and dling at 600/kbs and cant run tf2
just thinking cant you have each computer that downloads the update to "seed to other computers" like torents to lessen server load for the first cupple of hours or days On May 21, 2009, at 9:04 PM, Hutch wrote: > (SERVER) LoadItems on Account 25137556 returned FAILCODE of 7 > (k_EItemRequestRes > ultNotLoggedOn).(SERVER) LoadItems on Account 25137556 returned > FAILCODE of 7 (k_EItemRequestRes > ultNotLoggedOn). > > > Yay errors! Server dumping! > > > At 07:55 PM 5/21/2009, you wrote: >> Send hlds mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >> 1. Re: Team Fortress 2 Update Available (Clyde cide) >> 2. Re: Team Fortress 2 Update Available (Adam Smith) >> 3. Re: Team Fortress 2 Update Available (Philip Bembridge) >> 4. Re: Team Fortress 2 Update Available (Anthal) >> 5. Re: Team Fortress 2 Update Available (admin) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 21 May 2009 20:51:02 -0400 >> From: Clyde cide <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> My tf2 update when it was done told me DODS had finished updaiting >> and that >> I dont have enough disk space to run it. I am using 250 gigs of 500 >> >> On Thu, May 21, 2009 at 8:45 PM, Aj Collins <[email protected]> >> wrote: >> >>> "- Spies can now use enemy teleporters" >>> Do not want. >>> >>> On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich < >>> [email protected] >>>> wrote: >>> >>>> Yay for having the update downloaded , but it is not connecting >>>> to steam >>> so >>>> no achievements or loadouts. Come on Jason, get this stuff fixed. >>>> >>>> -VM >>>> >>>> -------------------------------------------------- >>>> From: "Jason Ruymen" <[email protected]> >>>> Sent: Thursday, May 21, 2009 7:36 PM >>>> To: <[email protected]>; <[email protected] >>>> > >>>> Subject: [hlds] Team Fortress 2 Update Available >>>> >>>>> The required update to Team Fortress 2 is now released. Please >>>>> run >>>>> hldsupdatetool to receive it. The specific changes include: >>>>> >>>>> Maps >>>>> - Added new map, Pipeline. Pipeline is the first map in a new >>>>> game mode >>>>> named payload race, which uses two carts in each map instead of >>>>> only >>> one >>>>> like traditional payload maps >>>>> - Added new arena map Sawmill >>>>> - Added new arena map Nucleus >>>>> - Added new community payload map Hoodoo >>>>> >>>>> Sniper Changes >>>>> - Added new sniper rifle replacement, The Huntsman. Instead of a >>>>> sniper >>>>> rifle, you have a bow that allows you to move around faster while >>> firing, >>>>> and fire more quickly than the sniper rifle. Works better at >>>>> medium >>> range >>>>> than the standard rifle >>>>> - Added new SMG replacement, Jarate. If thrown on an enemy they >>>>> will >>> take >>>>> more damage for short period of time. Also extinguishes flames on >>>> yourself >>>>> or allies >>>>> - Added new SMG replacement, The Razorback. Will protect you >>>>> against a >>>>> single spy backstab, and stun the spy for a short period of >>>>> time. Comes >>>>> with a 15% move speed penalty for the wearer >>>>> - Standard sniper rifle now shoots through friendly players >>>>> - Added 54 new Sniper voice lines >>>>> - Added 35 new Sniper achievements >>>>> >>>>> Spy >>>>> - Added new revolver replacement, The Ambassador. First shot is >>>>> very >>>>> accurate and will cause a critical hit if it hits an enemy's head. >>>>> Accuracy is poor for a period after that >>>>> - Added new watch replacement, the Dead Ringer. When armed, you >>>>> will >>>>> appear in all ways to die to the first damage you take from an >>>>> enemy. >>>>> You'll be cloaked for 8 second after taking this damage. Upon >>> de-cloaking >>>>> you'll make a loud, distinct sound >>>>> - Added new watch replacement, the Cloak and Dagger. Your cloak >>>>> meter >>> is >>>>> only depleted when you move, so you can stay invisible >>>>> indefinitely if >>>>> you're standing still >>>>> - Spy name tags now show up properly when disguised as their own >>>>> team >>>>> - Fixed a bug that would cause spectators to see disguise weapons >>>>> incorrectly >>>>> - Fixed a bug where enemy spies disguised as friendly spies >>>>> would have >>>>> cigarettes that didn't burn >>>>> - Fixed a bug where overhealing disguised spies would show the >>>>> wrong >>>>> overhealing amount to the medic >>>>> - Made it more obvious on first person view model when your motion >>> cloak >>>>> is out of juice and you are partially visible >>>>> - Also made it more obvious on first person view model when you're >>> bumped >>>>> while cloaked >>>>> - Improved the way your disguise weapon is determined to make it >>> clearer >>>>> and fix a couple of rare issues >>>>> - Spies disguised as enemy spies now get a random mask to help >>>>> complete >>>>> the disguise, and their target id will be set appropriately >>>>> - Spies disguised as medics now have an Ubercharge: line in their >>>> disguise >>>>> target info >>>>> - Spies outward facing "disguise health" now matches their >>>>> disguise >>>> target >>>>> when they first apply the disguise >>>>> - Spies can now pick up health kits for their "disguise health", >>>>> even >>>> when >>>>> uninjured >>>>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) >>>>> - Spies that disguise as a player using an unlockable now show >>>>> that >>>>> unlockable in hand >>>>> - Spies can now use enemy teleporters >>>>> - Added 70 new Spy voice lines >>>>> - Added 34 new Spy achievements >>>>> >>>>> Scoreboard changes >>>>> - Dominations no longer get wiped when teams switch sides >>>>> - Dead players draw slightly darker in scoreboard >>>>> - Converted class labels to class icons >>>>> - All players now display the total number of people they are >>> dominating >>>>> >>>>> General >>>>> - Fixed a bug that would cause the scout's ball to regenerate at >>>>> inappropriate times >>>>> - Demomen can now detonate their stickies while taunting >>>>> - Flamethrower's air burst now extinguishes fire on friendly >>>>> targets >>>>> - Grenades and rockets deflected by a pyro under the effects of >>>> Kritzkrieg >>>>> will now be criticals >>>>> - The Heavy and Sniper now have new custom death animations >>>>> - Fixed payload HUD not updating properly if you join in the >>>>> middle of >>> a >>>>> match and the cart isn't moving >>>>> - Engineer's dispensers now give 20%, 30%, or 40% of player's >>>>> max_ammo >>>>> (for each ammo type) on each use, based on the level of the >>>>> dispenser >>>>> - Added -sillygibs commandline parameter which will allow the >>> non-violent >>>>> gibs to be enabled >>>>> - Added a new taunt for the Kritzkrieg, which also heals for 10 >>>>> points >>>>> - Improved the deathcam camera handling used when a player plays a >>> custom >>>>> death animation >>>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> ------------------------------ >> >> Message: 2 >> Date: Thu, 21 May 2009 20:50:59 -0400 >> From: Adam Smith <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Do we also get the hats? >> >> On Thu, May 21, 2009 at 8:36 PM, Jason Ruymen <[email protected] >> >wrote: >> >>> The required update to Team Fortress 2 is now released. Please run >>> hldsupdatetool to receive it. The specific changes include: >>> >>> Maps >>> - Added new map, Pipeline. Pipeline is the first map in a new game >>> mode >>> named payload race, which uses two carts in each map instead of >>> only one >>> like traditional payload maps >>> - Added new arena map Sawmill >>> - Added new arena map Nucleus >>> - Added new community payload map Hoodoo >>> >>> Sniper Changes >>> - Added new sniper rifle replacement, The Huntsman. Instead of a >>> sniper >>> rifle, you have a bow that allows you to move around faster while >>> firing, >>> and fire more quickly than the sniper rifle. Works better at >>> medium range >>> than the standard rifle >>> - Added new SMG replacement, Jarate. If thrown on an enemy they >>> will take >>> more damage for short period of time. Also extinguishes flames on >>> yourself >>> or allies >>> - Added new SMG replacement, The Razorback. Will protect you >>> against a >>> single spy backstab, and stun the spy for a short period of time. >> Comes with >>> a 15% move speed penalty for the wearer >>> - Standard sniper rifle now shoots through friendly players >>> - Added 54 new Sniper voice lines >>> - Added 35 new Sniper achievements >>> >>> Spy >>> - Added new revolver replacement, The Ambassador. First shot is very >>> accurate and will cause a critical hit if it hits an enemy's head. >>> Accuracy >>> is poor for a period after that >>> - Added new watch replacement, the Dead Ringer. When armed, you >>> will appear >>> in all ways to die to the first damage you take from an enemy. >>> You'll be >>> cloaked for 8 second after taking this damage. Upon de-cloaking >>> you'll make >>> a loud, distinct sound >>> - Added new watch replacement, the Cloak and Dagger. Your cloak >>> meter is >>> only depleted when you move, so you can stay invisible >>> indefinitely if >>> you're standing still >>> - Spy name tags now show up properly when disguised as their own >>> team >>> - Fixed a bug that would cause spectators to see disguise weapons >>> incorrectly >>> - Fixed a bug where enemy spies disguised as friendly spies would >>> have >>> cigarettes that didn't burn >>> - Fixed a bug where overhealing disguised spies would show the wrong >>> overhealing amount to the medic >>> - Made it more obvious on first person view model when your motion >>> cloak is >>> out of juice and you are partially visible >>> - Also made it more obvious on first person view model when you're >>> bumped >>> while cloaked >>> - Improved the way your disguise weapon is determined to make it >>> clearer >>> and fix a couple of rare issues >>> - Spies disguised as enemy spies now get a random mask to help >>> complete the >>> disguise, and their target id will be set appropriately >>> - Spies disguised as medics now have an Ubercharge: line in their >>> disguise >>> target info >>> - Spies outward facing "disguise health" now matches their >>> disguise target >>> when they first apply the disguise >>> - Spies can now pick up health kits for their "disguise health", >>> even when >>> uninjured >>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) >>> - Spies that disguise as a player using an unlockable now show that >>> unlockable in hand >>> - Spies can now use enemy teleporters >>> - Added 70 new Spy voice lines >>> - Added 34 new Spy achievements >>> >>> Scoreboard changes >>> - Dominations no longer get wiped when teams switch sides >>> - Dead players draw slightly darker in scoreboard >>> - Converted class labels to class icons >>> - All players now display the total number of people they are >>> dominating >>> >>> General >>> - Fixed a bug that would cause the scout's ball to regenerate at >>> inappropriate times >>> - Demomen can now detonate their stickies while taunting >>> - Flamethrower's air burst now extinguishes fire on friendly targets >>> - Grenades and rockets deflected by a pyro under the effects of >>> Kritzkrieg >>> will now be criticals >>> - The Heavy and Sniper now have new custom death animations >>> - Fixed payload HUD not updating properly if you join in the >>> middle of a >>> match and the cart isn't moving >>> - Engineer's dispensers now give 20%, 30%, or 40% of player's >>> max_ammo (for >>> each ammo type) on each use, based on the level of the dispenser >>> - Added -sillygibs commandline parameter which will allow the non- >>> violent >>> gibs to be enabled >>> - Added a new taunt for the Kritzkrieg, which also heals for 10 >>> points >>> - Improved the deathcam camera handling used when a player plays a >>> custom >>> death animation >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> ------------------------------ >> >> Message: 3 >> Date: Fri, 22 May 2009 01:52:18 +0100 >> From: Philip Bembridge <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> Is there cvar for this Jason? >> If not, my betting is that there will be a SM plugin for this in a >> week :-) >> Phil >> >> 2009/5/22 Jason Ruymen <[email protected]> >> >>> - Spies can now use enemy teleporters >> >> >> ------------------------------ >> >> Message: 4 >> Date: Thu, 21 May 2009 20:52:44 -0400 >> From: Anthal <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed >> >> Restart your server(s), looks like they are up now. >> >> David J. Ulbrich wrote: >>> Yay for having the update downloaded , but it is not connecting >> to steam so >>> no achievements or loadouts. Come on Jason, get this stuff fixed. >>> >>> -VM >>> >>> -------------------------------------------------- >>> From: "Jason Ruymen" <[email protected]> >>> Sent: Thursday, May 21, 2009 7:36 PM >>> To: <[email protected]>; <[email protected] >>> > >>> Subject: [hlds] Team Fortress 2 Update Available >>> >>> >>>> The required update to Team Fortress 2 is now released. Please run >>>> hldsupdatetool to receive it. The specific changes include: >>>> >>>> Maps >>>> - Added new map, Pipeline. Pipeline is the first map in a new >>>> game mode >>>> named payload race, which uses two carts in each map instead of >>>> only one >>>> like traditional payload maps >>>> - Added new arena map Sawmill >>>> - Added new arena map Nucleus >>>> - Added new community payload map Hoodoo >>>> >>>> Sniper Changes >>>> - Added new sniper rifle replacement, The Huntsman. Instead of a >>>> sniper >>>> rifle, you have a bow that allows you to move around faster while >>>> firing, >>>> and fire more quickly than the sniper rifle. Works better at >>>> medium range >>>> than the standard rifle >>>> - Added new SMG replacement, Jarate. If thrown on an enemy they >>>> will take >>>> more damage for short period of time. Also extinguishes flames >> on yourself >>>> or allies >>>> - Added new SMG replacement, The Razorback. Will protect you >>>> against a >>>> single spy backstab, and stun the spy for a short period of time. >>>> Comes >>>> with a 15% move speed penalty for the wearer >>>> - Standard sniper rifle now shoots through friendly players >>>> - Added 54 new Sniper voice lines >>>> - Added 35 new Sniper achievements >>>> >>>> Spy >>>> - Added new revolver replacement, The Ambassador. First shot is >>>> very >>>> accurate and will cause a critical hit if it hits an enemy's head. >>>> Accuracy is poor for a period after that >>>> - Added new watch replacement, the Dead Ringer. When armed, you >>>> will >>>> appear in all ways to die to the first damage you take from an >>>> enemy. >>>> You'll be cloaked for 8 second after taking this damage. Upon de- >>>> cloaking >>>> you'll make a loud, distinct sound >>>> - Added new watch replacement, the Cloak and Dagger. Your cloak >>>> meter is >>>> only depleted when you move, so you can stay invisible >>>> indefinitely if >>>> you're standing still >>>> - Spy name tags now show up properly when disguised as their own >>>> team >>>> - Fixed a bug that would cause spectators to see disguise weapons >>>> incorrectly >>>> - Fixed a bug where enemy spies disguised as friendly spies would >>>> have >>>> cigarettes that didn't burn >>>> - Fixed a bug where overhealing disguised spies would show the >>>> wrong >>>> overhealing amount to the medic >>>> - Made it more obvious on first person view model when your >>>> motion cloak >>>> is out of juice and you are partially visible >>>> - Also made it more obvious on first person view model when >>>> you're bumped >>>> while cloaked >>>> - Improved the way your disguise weapon is determined to make it >>>> clearer >>>> and fix a couple of rare issues >>>> - Spies disguised as enemy spies now get a random mask to help >>>> complete >>>> the disguise, and their target id will be set appropriately >>>> - Spies disguised as medics now have an Ubercharge: line in >> their disguise >>>> target info >>>> - Spies outward facing "disguise health" now matches their >> disguise target >>>> when they first apply the disguise >>>> - Spies can now pick up health kits for their "disguise health", >> even when >>>> uninjured >>>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) >>>> - Spies that disguise as a player using an unlockable now show that >>>> unlockable in hand >>>> - Spies can now use enemy teleporters >>>> - Added 70 new Spy voice lines >>>> - Added 34 new Spy achievements >>>> >>>> Scoreboard changes >>>> - Dominations no longer get wiped when teams switch sides >>>> - Dead players draw slightly darker in scoreboard >>>> - Converted class labels to class icons >>>> - All players now display the total number of people they are >>>> dominating >>>> >>>> General >>>> - Fixed a bug that would cause the scout's ball to regenerate at >>>> inappropriate times >>>> - Demomen can now detonate their stickies while taunting >>>> - Flamethrower's air burst now extinguishes fire on friendly >>>> targets >>>> - Grenades and rockets deflected by a pyro under the effects of >> Kritzkrieg >>>> will now be criticals >>>> - The Heavy and Sniper now have new custom death animations >>>> - Fixed payload HUD not updating properly if you join in the >>>> middle of a >>>> match and the cart isn't moving >>>> - Engineer's dispensers now give 20%, 30%, or 40% of player's >>>> max_ammo >>>> (for each ammo type) on each use, based on the level of the >>>> dispenser >>>> - Added -sillygibs commandline parameter which will allow the non- >>>> violent >>>> gibs to be enabled >>>> - Added a new taunt for the Kritzkrieg, which also heals for 10 >>>> points >>>> - Improved the deathcam camera handling used when a player plays >>>> a custom >>>> death animation >>>> >>>> Jason >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> >> >> ------------------------------ >> >> Message: 5 >> Date: Thu, 21 May 2009 20:55:30 -0400 >> From: admin <[email protected]> >> Subject: Re: [hlds] Team Fortress 2 Update Available >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes >> >> wont up dater for me keeps checking and waiting 30 seconds >> :( >> >> On May 21, 2009, at 8:45 PM, Aj Collins wrote: >> >>> "- Spies can now use enemy teleporters" >>> Do not want. >>> >>> On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich >> <[email protected] >>>> wrote: >>> >>>> Yay for having the update downloaded , but it is not connecting to >>>> steam so >>>> no achievements or loadouts. Come on Jason, get this stuff fixed. >>>> >>>> -VM >>>> >>>> -------------------------------------------------- >>>> From: "Jason Ruymen" <[email protected]> >>>> Sent: Thursday, May 21, 2009 7:36 PM >>>> To: <[email protected]>; >>>> <[email protected]> >>>> Subject: [hlds] Team Fortress 2 Update Available >>>> >>>>> The required update to Team Fortress 2 is now released. Please >>>>> run >>>>> hldsupdatetool to receive it. The specific changes include: >>>>> >>>>> Maps >>>>> - Added new map, Pipeline. Pipeline is the first map in a new game >>>>> mode >>>>> named payload race, which uses two carts in each map instead of >>>>> only one >>>>> like traditional payload maps >>>>> - Added new arena map Sawmill >>>>> - Added new arena map Nucleus >>>>> - Added new community payload map Hoodoo >>>>> >>>>> Sniper Changes >>>>> - Added new sniper rifle replacement, The Huntsman. Instead of a >>>>> sniper >>>>> rifle, you have a bow that allows you to move around faster while >>>>> firing, >>>>> and fire more quickly than the sniper rifle. Works better at >>>>> medium range >>>>> than the standard rifle >>>>> - Added new SMG replacement, Jarate. If thrown on an enemy they >>>>> will take >>>>> more damage for short period of time. Also extinguishes flames on >>>> yourself >>>>> or allies >>>>> - Added new SMG replacement, The Razorback. Will protect you >>>>> against a >>>>> single spy backstab, and stun the spy for a short period of time. >>>>> Comes >>>>> with a 15% move speed penalty for the wearer >>>>> - Standard sniper rifle now shoots through friendly players >>>>> - Added 54 new Sniper voice lines >>>>> - Added 35 new Sniper achievements >>>>> >>>>> Spy >>>>> - Added new revolver replacement, The Ambassador. First shot is >>>>> very >>>>> accurate and will cause a critical hit if it hits an enemy's head. >>>>> Accuracy is poor for a period after that >>>>> - Added new watch replacement, the Dead Ringer. When armed, you >>>>> will >>>>> appear in all ways to die to the first damage you take from an >>>>> enemy. >>>>> You'll be cloaked for 8 second after taking this damage. Upon de- >>>>> cloaking >>>>> you'll make a loud, distinct sound >>>>> - Added new watch replacement, the Cloak and Dagger. Your cloak >>>>> meter is >>>>> only depleted when you move, so you can stay invisible >>>>> indefinitely if >>>>> you're standing still >>>>> - Spy name tags now show up properly when disguised as their own >>>>> team >>>>> - Fixed a bug that would cause spectators to see disguise weapons >>>>> incorrectly >>>>> - Fixed a bug where enemy spies disguised as friendly spies would >>>>> have >>>>> cigarettes that didn't burn >>>>> - Fixed a bug where overhealing disguised spies would show the >>>>> wrong >>>>> overhealing amount to the medic >>>>> - Made it more obvious on first person view model when your motion >>>>> cloak >>>>> is out of juice and you are partially visible >>>>> - Also made it more obvious on first person view model when you're >>>>> bumped >>>>> while cloaked >>>>> - Improved the way your disguise weapon is determined to make it >>>>> clearer >>>>> and fix a couple of rare issues >>>>> - Spies disguised as enemy spies now get a random mask to help >>>>> complete >>>>> the disguise, and their target id will be set appropriately >>>>> - Spies disguised as medics now have an Ubercharge: line in their >>>> disguise >>>>> target info >>>>> - Spies outward facing "disguise health" now matches their >>>>> disguise >>>> target >>>>> when they first apply the disguise >>>>> - Spies can now pick up health kits for their "disguise health", >>>>> even >>>> when >>>>> uninjured >>>>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) >>>>> - Spies that disguise as a player using an unlockable now show >>>>> that >>>>> unlockable in hand >>>>> - Spies can now use enemy teleporters >>>>> - Added 70 new Spy voice lines >>>>> - Added 34 new Spy achievements >>>>> >>>>> Scoreboard changes >>>>> - Dominations no longer get wiped when teams switch sides >>>>> - Dead players draw slightly darker in scoreboard >>>>> - Converted class labels to class icons >>>>> - All players now display the total number of people they are >>>>> dominating >>>>> >>>>> General >>>>> - Fixed a bug that would cause the scout's ball to regenerate at >>>>> inappropriate times >>>>> - Demomen can now detonate their stickies while taunting >>>>> - Flamethrower's air burst now extinguishes fire on friendly >>>>> targets >>>>> - Grenades and rockets deflected by a pyro under the effects of >>>> Kritzkrieg >>>>> will now be criticals >>>>> - The Heavy and Sniper now have new custom death animations >>>>> - Fixed payload HUD not updating properly if you join in the >>>>> middle of a >>>>> match and the cart isn't moving >>>>> - Engineer's dispensers now give 20%, 30%, or 40% of player's >>>>> max_ammo >>>>> (for each ammo type) on each use, based on the level of the >>>>> dispenser >>>>> - Added -sillygibs commandline parameter which will allow the non- >>>>> violent >>>>> gibs to be enabled >>>>> - Added a new taunt for the Kritzkrieg, which also heals for 10 >>>>> points >>>>> - Improved the deathcam camera handling used when a player plays a >>>>> custom >>>>> death animation >>>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> End of hlds Digest, Vol 15, Issue 103 >> ************************************* > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

