> Yes, but there's a difference between a quality cost and overcharging for
> the same service,

NFO does not even make a profit, so overcharging doesn't come into play 
here.

> and over-hyping something that doesn't even matter
> (anything more than 1000 fps serverside, hell, even 500 fps is pushing 
> it.)

We were talking about L4D. L4D is limited to 30fps and that is the most that 
anyone can offer.

If you want to talk about Orangebox/Source/GoldSrc games, then we can do 
that too, although you and I already did in a prior exchange. In the case of 
those engines, there are plenty of providers that offer 1000fps servers and 
it's mainly a case of supply and demand. Professional teams swear by 
high-tickrate/high-FPS servers, so it's not entirely hype.

> To be honest a lot of times the smaller companies will give you better
> support if you pay a few dollars extra for those services over a large
> business. For instance, Branzone. They're not huge right now, but they're
> not tiny either. You pay a couple extra bucks for the same thing, I get a
> response to tickets usually within 10-20 minutes, but you also don't 
> overpay
> for the same service.

I don't want to compare to specific providers, but NFO uses some of the most 
expensive bandwidth out there and has a very strong focus on performance and 
service. These factors have costs associated with them. Other providers that 
use different bandwidth, load machines differently, and have different 
service levels will have different prices as a result. Some providers may 
over- or under-charge for the service, but as I mentioned before, 
Nuclearfallout does not make a profit.

> Is any host perfect? No. Is it worth it, in my
> opinion, to pay the extra bucks for a NFO server? Absolutely not.

I'm not arguing that the high-end hosts are right for everyone, but they are 
not as overpriced as you have indicated. There is oftentimes quite a bit of 
value found in buying a slightly more expensive service.

> For the
> same price as a dedicated server (where I can run 3-4 of the same server
> mentioned) it costs the same as 1.8 servers through NFO.

Naturally you can save quite a bit of money by renting a dedicated server 
(although I'm not sure what type of server you're talking about here). Many 
hosts, including NFO, offer these side by side with game servers and they 
are typically a good value, but only if you have the time to set everything 
up yourself, don't need the extra freebies and support that a game server 
would offer, have the extra money and need for multiple servers, and don't 
need quite as good of performance.

> While I do
> understand the support aspect, game servers are *really* not that hard to
> run yourself. I taught myself how to do it with a bit of google searching
> and toiling. That was over three years ago, I'm still learning,

I think you have learned, and know now, a lot more than you realize. That 
reflects well upon you. The better GSPs will have your level of knowledge 
and more, and they will have already applied it to their machine 
configurations, fully automatic systems, and so on. That also means 
customers can talk to live support staffmembers who know what they're doing 
and are willing to quickly walk them through all sorts of issues that crop 
up.

> I don't mean to make this a fight, but seriously, it's overrated. Some
> things you do have to learn first-hand though. :)

There's a lot to be said for starting off with a well-established, 
quality-oriented host that has a good reputation -- then potentially going 
from there to a dedicated server or a lower-end host. And there's no harm in 
taking advantage of the free trials that many GSPs offer, to see if the 
performance is all it's cracked up to be.

-John 


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