Well.. Maybe it would help you guys if I told you what I was looking for.

I don't want to hide slots. I would like all 32 slots accessible to both
pubs and members. It might be nice to have members on an exception list so
they don't get kicked. But if someone gets kicked I would like for it to say
that they were kicked due to a reserved slot and not just some regular
'you've been kicked' message.

I've tried a reserved slot implementation in the past, and they all seemed
to be too complicated for me to understand config-wise. It wouldn't be
difficult I guess if there was some example I could follow and edit for my
needs. So, good documentation is a requirement.

Anyway, if there is a way to do what I want to do using the simple built-in
SourceMod stuff, that would be fine. If I wanted to say.. Have slots expire
every 30 days on some type of billing cycle, what implementation would you
guys suggest?

Thanks for the help. ;-)

-Matt

On Fri, May 29, 2009 at 4:29 PM, Jeff Sugar <[email protected]> wrote:

> Depends what you're going for. Personally, I absolutely refuse to have any
> regular or pubby kicked just because a clan member happens to want in. Not
> what I think builds a good community. So, I use the h-reserved slots plugin
> ( http://forums.alliedmods.net/showthread.php?t=61913&page=1 ) on the SM
> forums along with sv_visiblemaxplayers so that we have a few hidden slots
> that only admins/members/special regulars can connect to. This solves that
> issue, and the slots re-open for joining as soon as anyone happens to
> leave.
>
> -atreus
>
>
> On Fri, May 29, 2009 at 10:44 AM, CLAN RCR <[email protected]> wrote:
>
> > It's that time again.. For me to go out and research and see if there has
> > been an easier way of managing/running a reserved slot program posted
> > anywhere.
> >
> > What say you, fellow admins? What are you using, and are there
> > implementation instructions?
> >
> > -Matt
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