If people are having to ACTUALLY JOIN your server to figure out you're running some esoteric config that they don't like, then You're Doing It Wrong; that's what the server title (and server tags) are for, among other things. Also, a new server can't trigger this; there's a minimum level of connections needed before you can be considered for delisting.
Also, the system is NOT on a hair trigger; for all the theoretical "what if this really unlikely chain of events" discussions that took place, I can't remember a single instance on the list of someone being delisted who wasn't misrepresenting their server to the users. > -----Original Message----- > From: [email protected] [mailto:hlds- > [email protected]] On Behalf Of [email protected] > Sent: 30 May 2009 13:11 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Valve doesn't delist servers according to > support... > > > > So a new server that has people join, then decide they don't like the > configuration can unfairly get delisted... oops.. forgot, Valve doesn't > delist. > > > ----- Original Message ----- > From: "Donnie Newlove" <[email protected]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern > Subject: Re: [hlds] Valve doesn't delist servers according to > support... > > You do not get delisted for having less traffic, you get delisted for > having much traffic and having most players immediately leave. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

