If people are having to ACTUALLY JOIN your server to figure out you're
running some esoteric config that they don't like, then You're Doing It
Wrong; that's what the server title (and server tags) are for, among other
things.  Also, a new server can't trigger this; there's a minimum level of
connections needed before you can be considered for delisting.

Also, the system is NOT on a hair trigger; for all the theoretical "what if
this really unlikely chain of events" discussions that took place, I can't
remember a single instance on the list of someone being delisted who wasn't
misrepresenting their server to the users.

> -----Original Message-----
> From: [email protected] [mailto:hlds-
> [email protected]] On Behalf Of [email protected]
> Sent: 30 May 2009 13:11
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve doesn't delist servers according to
> support...
> 
> 
> 
> So a new server that has people join, then decide they don't like the
> configuration can unfairly get delisted... oops.. forgot, Valve doesn't
> delist.
> 
> 
> ----- Original Message -----
> From: "Donnie Newlove" <[email protected]>
> To: "Half-Life dedicated Win32 server mailing list"
> <[email protected]>
> Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern
> Subject: Re: [hlds] Valve doesn't delist servers according to
> support...
> 
> You do not get delisted for having less traffic, you get delisted for
> having much traffic and having most players immediately leave.
> 
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