It's weird. Did that start happening after one of the last updates?

Could you post your league config?
Did you try without any config (just mp_timelimit and mp_tournament)?

2009/6/26 turb0z <[email protected]>

> Valve,
>
>
>
> Several people are reporting issues with mp_tournament where tournament
> mode
> only lasts one round and then ends like win conditions are met.  Basically
> I've seen it happen during the 2nd half of play.  Teams will play an entire
> half and the mode operates normally.  Win conditions are met and the round
> ends.  The tournament module initiates a "map end" and the scoreboard is
> shown while mp_tournament_restart is run and teams can go "ready" and "not
> ready" again.
>
>
>
> During the second half, however, the teams will play a full round until
> someone scores, and the tournament module stops game play like a win
> condition has been met.  My league configs have 20 minute time limits.
>  This
> is the only win condition in place.  This is what I'm seeing in the server
> logs after the tournament module does this:
>
>
>
> L 06/25/2009 - 21:18:19: World triggered "Game_Over" reason "Reached Time
> Limit"
>
>
>
> I've tried running mp_restartgame and executing my league configs again,
> but
> it does not help.  The only thing that fixes it is to reload the map.  This
> causes problems with separate demos, screenshots and teams losing momentum
> in a match.  Any help here on your side would be great!
>
>
>
> The servers I'm running are fully vanilla servers; no extra mods.
>
>
>
> You can see other server admins/leagues are running in to this as well.
> TWL, CEVO; they're all reporting the same issue.  TWL has a thread on their
> forums about it:
>
>
>
>
> http://www.teamwarfare.com/forums/showthread.asp?threadid=440132&forumid=570
> &lastpage=1<http://www.teamwarfare.com/forums/showthread.asp?threadid=440132&forumid=570%0A&lastpage=1>
>
>
>
> Thanks,
>
>
>
> turb0z
>
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