Yes Jonah... ms_force_dedicated_server will force us into the server when its 
acting up (and that seems to be all the time) though all the lobby requests 
(campain, verses, coop) are ignored and you're just forced into the server 
regardless of what whats playing.
 
Below is an example of us using ms_force_dedicated_server on an otherwise 
unreachable server using the lobby or search key to connect. Anyways... I hope 
something gets fixed soon :(

Server waking up from hibernation
Queuing heartbeat send to steam master server updater.
Client "Play Tester" connected (XX.XX.XX.XX:27005).
XX.XX.XX.XX:27005:reconnect
Server is hibernating
Queuing heartbeat send to steam master server updater.
Dropped Play Tester from server (Connection closing)
Server waking up from hibernation
Queuing heartbeat send to steam master server updater.
Client "Play Tester" connected (XX.XX.XX.XX:27005).
String Table dictionary for downloadables should be rebuilt, only found 39 of 47
 strings in dictionary
Adding master server 69.28.140.247:27011
Adding master server 69.28.140.246:27011
Connection to Steam servers successful.
   VAC secure mode is activated.
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
Entity 555 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 229 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 551 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 201 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 553 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 554 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 206 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 557 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 559 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 560 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 211 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 213 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 406 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 558 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
Entity 201 (class 'infected') reported ENTITY_CHANGE_NONE but 'm_hEffectEntity'
changed.
command "status"
version : 1.0.1.4 3887 secure
udp/ip  : 174.133.201.135:28045 [ public same ]
os      : Windows Dedicated
map     : l4d_hospital01_apartment
players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)
# userid name uniqueid connected ping loss state rate adr
#  3 1 "Play Tester" STEAM_1:0:XXXXXX 04:54 129 0 active 20000 XX.XX.XX.XX:27005
# 4 "Zoey" BOT active
# 5 "Francis" BOT active
# 6 "Louis" BOT active
# 8 "Smoker" BOT active
#end


________________________________
From: Jonah Hirsch <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Wednesday, July 1, 2009 4:34:00 PM
Subject: Re: [hlds] L4D search_key server good for only 1 use?

>
> RejectConnection: 213.239.209.221:54130 - This server is using a newer
> protocol (1014) than your client (7).
>

Wow..that is quite an odd error.
My search key seems to be working better after the most recent update, but
sometimes I still have to use ms_force_dedicated_server

On Wed, Jul 1, 2009 at 1:07 PM, Robert Whelan <[email protected]> wrote:

> I'm on windows (win2k3x64) with forked (multiple) servers and am seeing the
> same thing. Sometimes it happenes after people leave like FPSB | Goerge
> mentioned. Other times I'll check the console and see the example below and
> at this point all of our servers won't show in the clients steam group and
> start rejecting connection attempts.
>
> [SERVER] Left4Dead Server Config Loading
> Queuing heartbeat send to steam master server updater.
> Queuing heartbeat send to steam master server updater.
> Queuing heartbeat send to steam master server updater.
> Queuing heartbeat send to steam master server updater.
> Queuing heartbeat send to steam master server updater.
> Writing cfg/banned_user.cfg.
> Writing cfg/banned_ip.cfg.
> Adding master server 69.28.140.246:27011
> Adding master server 69.28.140.247:27011
> Connection to Steam servers successful.
>    VAC secure mode is activated.
> Connection to Steam servers lost.
>    VAC secure mode is activated.
> Connection to Steam servers lost.
>    VAC secure mode is activated.
>
> An example of a rejection request:
>
> RejectConnection: 213.239.209.221:54130 - This server is using a newer
> protocol (1014) than your client (7).
>
>
> Now we've tested this and my admins with current game files can't connect
> to our up-to-date game servers.
>
>
>
>
>
>
> ________________________________
> From: Jonah Hirsch <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Sunday, June 28, 2009 8:18:03 PM
> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
> I've been told this has been happening on my servers since the recent
> update. The search key will stop working until I restart my servers. I also
> am running on linux with forked servers.
>
> On Sun, Jun 28, 2009 at 3:53 PM, FPSB | Goerge <[email protected]
> >wrote:
>
> > Hello, i half-ass host a couple l4d servers... I don't really know the
> ins
> > and outs.
> >
> > I just have a sv_search_key set for my community
> >
> > When the servers start, people can use the key just fine, but once
> everyone
> > leaves, and the server starts hibernating again, people cannot find the
> > server via the lobby with the search key.
> >
> > This seemed to start happening right after the most recent l4d update.
> >
> > The server is a linux one, but I am not sure if this an issue unique to
> > linux servers.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Jonah Hirsch
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Jonah Hirsch
-----------------------
Sent from my BlackBerry
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