I never have trouble with a lobby and ms_force_dedicated_server. It acts
just like a normal server search.

It's my understanding that ms_force...just forces the lobby to connect to
the server specified no matter what, as if it had found it in a search.

On Thu, Jul 2, 2009 at 12:18 PM, Robert Whelan <[email protected]> wrote:

> Yes Jonah... ms_force_dedicated_server will force us into the server when
> its acting up (and that seems to be all the time) though all the lobby
> requests (campain, verses, coop) are ignored and you're just forced into the
> server regardless of what whats playing.
>
> Below is an example of us using ms_force_dedicated_server on an otherwise
> unreachable server using the lobby or search key to connect. Anyways... I
> hope something gets fixed soon :(
>
> Server waking up from hibernation
> Queuing heartbeat send to steam master server updater.
> Client "Play Tester" connected (XX.XX.XX.XX:27005).
> XX.XX.XX.XX:27005:reconnect
> Server is hibernating
> Queuing heartbeat send to steam master server updater.
> Dropped Play Tester from server (Connection closing)
> Server waking up from hibernation
> Queuing heartbeat send to steam master server updater.
> Client "Play Tester" connected (XX.XX.XX.XX:27005).
> String Table dictionary for downloadables should be rebuilt, only found 39
> of 47
>  strings in dictionary
> Adding master server 69.28.140.247:27011
> Adding master server 69.28.140.246:27011
> Connection to Steam servers successful.
>    VAC secure mode is activated.
> NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
> Entity 555 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 229 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 551 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 201 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 553 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 554 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 206 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 557 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 559 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 560 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 211 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 213 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 406 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 558 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> Entity 201 (class 'infected') reported ENTITY_CHANGE_NONE but
> 'm_hEffectEntity'
> changed.
> command "status"
> version : 1.0.1.4 3887 secure
> udp/ip  : 174.133.201.135:28045 [ public same ]
> os      : Windows Dedicated
> map     : l4d_hospital01_apartment
> players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)
> # userid name uniqueid connected ping loss state rate adr
> #  3 1 "Play Tester" STEAM_1:0:XXXXXX 04:54 129 0 active 20000
> XX.XX.XX.XX:27005
> # 4 "Zoey" BOT active
> # 5 "Francis" BOT active
> # 6 "Louis" BOT active
> # 8 "Smoker" BOT active
> #end
>
>
> ________________________________
> From: Jonah Hirsch <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Sent: Wednesday, July 1, 2009 4:34:00 PM
> Subject: Re: [hlds] L4D search_key server good for only 1 use?
>
> >
> > RejectConnection: 213.239.209.221:54130 - This server is using a newer
> > protocol (1014) than your client (7).
> >
>
> Wow..that is quite an odd error.
> My search key seems to be working better after the most recent update, but
> sometimes I still have to use ms_force_dedicated_server
>
> On Wed, Jul 1, 2009 at 1:07 PM, Robert Whelan <[email protected]>
> wrote:
>
> > I'm on windows (win2k3x64) with forked (multiple) servers and am seeing
> the
> > same thing. Sometimes it happenes after people leave like FPSB | Goerge
> > mentioned. Other times I'll check the console and see the example below
> and
> > at this point all of our servers won't show in the clients steam group
> and
> > start rejecting connection attempts.
> >
> > [SERVER] Left4Dead Server Config Loading
> > Queuing heartbeat send to steam master server updater.
> > Queuing heartbeat send to steam master server updater.
> > Queuing heartbeat send to steam master server updater.
> > Queuing heartbeat send to steam master server updater.
> > Queuing heartbeat send to steam master server updater.
> > Writing cfg/banned_user.cfg.
> > Writing cfg/banned_ip.cfg.
> > Adding master server 69.28.140.246:27011
> > Adding master server 69.28.140.247:27011
> > Connection to Steam servers successful.
> >    VAC secure mode is activated.
> > Connection to Steam servers lost.
> >    VAC secure mode is activated.
> > Connection to Steam servers lost.
> >    VAC secure mode is activated.
> >
> > An example of a rejection request:
> >
> > RejectConnection: 213.239.209.221:54130 - This server is using a newer
> > protocol (1014) than your client (7).
> >
> >
> > Now we've tested this and my admins with current game files can't connect
> > to our up-to-date game servers.
> >
> >
> >
> >
> >
> >
> > ________________________________
> > From: Jonah Hirsch <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Sent: Sunday, June 28, 2009 8:18:03 PM
> > Subject: Re: [hlds] L4D search_key server good for only 1 use?
> >
> > I've been told this has been happening on my servers since the recent
> > update. The search key will stop working until I restart my servers. I
> also
> > am running on linux with forked servers.
> >
> > On Sun, Jun 28, 2009 at 3:53 PM, FPSB | Goerge <
> [email protected]
> > >wrote:
> >
> > > Hello, i half-ass host a couple l4d servers... I don't really know the
> > ins
> > > and outs.
> > >
> > > I just have a sv_search_key set for my community
> > >
> > > When the servers start, people can use the key just fine, but once
> > everyone
> > > leaves, and the server starts hibernating again, people cannot find the
> > > server via the lobby with the search key.
> > >
> > > This seemed to start happening right after the most recent l4d update.
> > >
> > > The server is a linux one, but I am not sure if this an issue unique to
> > > linux servers.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > Jonah Hirsch
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Jonah Hirsch
> -----------------------
> Sent from my BlackBerry
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
Jonah Hirsch
-----------------------
Sent from my BlackBerry
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