I never have trouble with a lobby and ms_force_dedicated_server. It acts just like a normal server search.
It's my understanding that ms_force...just forces the lobby to connect to the server specified no matter what, as if it had found it in a search. On Thu, Jul 2, 2009 at 12:18 PM, Robert Whelan <[email protected]> wrote: > Yes Jonah... ms_force_dedicated_server will force us into the server when > its acting up (and that seems to be all the time) though all the lobby > requests (campain, verses, coop) are ignored and you're just forced into the > server regardless of what whats playing. > > Below is an example of us using ms_force_dedicated_server on an otherwise > unreachable server using the lobby or search key to connect. Anyways... I > hope something gets fixed soon :( > > Server waking up from hibernation > Queuing heartbeat send to steam master server updater. > Client "Play Tester" connected (XX.XX.XX.XX:27005). > XX.XX.XX.XX:27005:reconnect > Server is hibernating > Queuing heartbeat send to steam master server updater. > Dropped Play Tester from server (Connection closing) > Server waking up from hibernation > Queuing heartbeat send to steam master server updater. > Client "Play Tester" connected (XX.XX.XX.XX:27005). > String Table dictionary for downloadables should be rebuilt, only found 39 > of 47 > strings in dictionary > Adding master server 69.28.140.247:27011 > Adding master server 69.28.140.246:27011 > Connection to Steam servers successful. > VAC secure mode is activated. > NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms) > Entity 555 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 229 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 551 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 201 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 553 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 554 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 206 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 557 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 559 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 560 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 211 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 213 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 406 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 558 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > Entity 201 (class 'infected') reported ENTITY_CHANGE_NONE but > 'm_hEffectEntity' > changed. > command "status" > version : 1.0.1.4 3887 secure > udp/ip : 174.133.201.135:28045 [ public same ] > os : Windows Dedicated > map : l4d_hospital01_apartment > players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved) > # userid name uniqueid connected ping loss state rate adr > # 3 1 "Play Tester" STEAM_1:0:XXXXXX 04:54 129 0 active 20000 > XX.XX.XX.XX:27005 > # 4 "Zoey" BOT active > # 5 "Francis" BOT active > # 6 "Louis" BOT active > # 8 "Smoker" BOT active > #end > > > ________________________________ > From: Jonah Hirsch <[email protected]> > To: Half-Life dedicated Win32 server mailing list < > [email protected]> > Sent: Wednesday, July 1, 2009 4:34:00 PM > Subject: Re: [hlds] L4D search_key server good for only 1 use? > > > > > RejectConnection: 213.239.209.221:54130 - This server is using a newer > > protocol (1014) than your client (7). > > > > Wow..that is quite an odd error. > My search key seems to be working better after the most recent update, but > sometimes I still have to use ms_force_dedicated_server > > On Wed, Jul 1, 2009 at 1:07 PM, Robert Whelan <[email protected]> > wrote: > > > I'm on windows (win2k3x64) with forked (multiple) servers and am seeing > the > > same thing. Sometimes it happenes after people leave like FPSB | Goerge > > mentioned. Other times I'll check the console and see the example below > and > > at this point all of our servers won't show in the clients steam group > and > > start rejecting connection attempts. > > > > [SERVER] Left4Dead Server Config Loading > > Queuing heartbeat send to steam master server updater. > > Queuing heartbeat send to steam master server updater. > > Queuing heartbeat send to steam master server updater. > > Queuing heartbeat send to steam master server updater. > > Queuing heartbeat send to steam master server updater. > > Writing cfg/banned_user.cfg. > > Writing cfg/banned_ip.cfg. > > Adding master server 69.28.140.246:27011 > > Adding master server 69.28.140.247:27011 > > Connection to Steam servers successful. > > VAC secure mode is activated. > > Connection to Steam servers lost. > > VAC secure mode is activated. > > Connection to Steam servers lost. > > VAC secure mode is activated. > > > > An example of a rejection request: > > > > RejectConnection: 213.239.209.221:54130 - This server is using a newer > > protocol (1014) than your client (7). > > > > > > Now we've tested this and my admins with current game files can't connect > > to our up-to-date game servers. > > > > > > > > > > > > > > ________________________________ > > From: Jonah Hirsch <[email protected]> > > To: Half-Life dedicated Win32 server mailing list < > > [email protected]> > > Sent: Sunday, June 28, 2009 8:18:03 PM > > Subject: Re: [hlds] L4D search_key server good for only 1 use? > > > > I've been told this has been happening on my servers since the recent > > update. The search key will stop working until I restart my servers. I > also > > am running on linux with forked servers. > > > > On Sun, Jun 28, 2009 at 3:53 PM, FPSB | Goerge < > [email protected] > > >wrote: > > > > > Hello, i half-ass host a couple l4d servers... I don't really know the > > ins > > > and outs. > > > > > > I just have a sv_search_key set for my community > > > > > > When the servers start, people can use the key just fine, but once > > everyone > > > leaves, and the server starts hibernating again, people cannot find the > > > server via the lobby with the search key. > > > > > > This seemed to start happening right after the most recent l4d update. > > > > > > The server is a linux one, but I am not sure if this an issue unique to > > > linux servers. > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > Jonah Hirsch > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > Jonah Hirsch > ----------------------- > Sent from my BlackBerry > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Jonah Hirsch ----------------------- Sent from my BlackBerry _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

