The server should auto-reconnect to the Steam servers on Windows
systems. I don't remember the status on that working for Linux though,
but that's probably the issue since I think gameservers uses all Linux
systems.


On Mon, 2009-07-06 at 19:01 -0500, Hutch wrote:
> My observance is that new weapon load outs quit working (if that is 
> what you are referring too) when the server loses connection to the 
> Steam network, or master servers, for a little while, then 
> reconnects. All the while your users will stay connected to the 
> server. Tell your users to reconnect to the server. This has always 
> fixed the issue for our players, with the exception to those who 
> disconnect when their friends list is down. Coincidence? Could be but 
> has worked every time, Including for myself. Seems like the steam 
> network drops the server and then in turn drops the client in some 
> form of active connection. Server seems to reconnect on its own in 
> time, but client doesn't... Server restarts haven't been needed on 
> our end. Ultimately, who knows with Steam... Ask a user to try it and 
> see. Been awhile since I have had to do it so I don't remember if I 
> had to fully kill the game or just disconnect and reconnect...
> Hope that helps...
> 
> As far as your server host, remember your probably dealing mostly 
> with community owners that will reply to you in this list (such as 
> myself) that run dedicated/colo boxes at a major hosting co or data 
> center, So most do not rent a game server or two, per se. Myself at 
> one time rented two servers from the same company you mentioned and I 
> had no issue with them. Ran out of Dallas, cause Tejas is country to 
> be. Most issues with them are carbon based errors. Go dedicated 
> ...... And take control!
> 
> Hutch
> Give the Demoman a funkier 'fro Valve!
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> <http://funkthefro.halsplayground.com/>TF2
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