Thanks Zoid.
I looked at Diput's mission file and that was causing the issue.

Even excellent mappers don't RTFA:

// version.  You must increment this to the next integer (whole
> numbers)every

        // time you release an update.

"Version"       "6.1"


>
On Wed, Jul 15, 2009 at 1:58 AM, Zoid Kirsch <[email protected]> wrote:

> This is unfortunate.  There is a "Version" field specifically in the
> mission file used to describe the campaign to matchmaking.  Note that this
> version field is an integer (as documented explicitly in the mission file
> example).  If he listed the version as "6.0" and "6.1" in the mission file,
> the integer parser will both treat them as version 6.
>
> If you have the authors email, let him know that using a different integer
> value in the version field will correctly prevent cross version joining.  It
> will also prompt users with the old version to upgrade to the new one when
> seeing friends playing on the new version.
>
> Future versions of Left 4 Dead will warn about invalid characters in the
> version field.
>
> --
> /// Zoid.
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Mike O'Laughlen
> Sent: Sunday, July 12, 2009 8:45 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] L4D Custom Campaigns + Versioning Issue
>
> I've finally had a chance to play the Death Aboard custom campaign. It's an
> excellent offering, but ran into a few issues regarding the 6.0 and the 6.1
> releases (possibly other versions may have had the same issue described
> below).
>
> http://www.l4dmods.com/index.php?option=com_joomloads&view=package&Itemid=2&packageId=156
>
> In Death Aboard, the author of a campaign (Diputs) has released a few
> different versions of the campaign with different names for the VPK
> (e.g.dthbrd61.vpk vs dthbrd6.vpk). Each VPK includes an updated campaign
> name which includes the version number (Death Aboard 6.1).
>
> Just from observing my friends, users with both versions installed are able
> to click the Join button to enter the lobby, but the lobby system somehow
> gets confused and boots them.  Once my friends removed the old version of
> the campaign then everything worked as expected.
>
> Anyone else encounter this issue?
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