Tony, as far as I can tell this is the case.

One of my admins who was looking in HLSW found this a second before the
server crashed.
00:09:09 L 08/02/2009 - 17:43:43: "Add serverdown to friends to
bu<286><STEAM_ID_PENDING><>" connected, address "75.39.129.249:27005"

Anyways, Yes. This is most definitely related.
Kyle.

On Sun, Aug 2, 2009 at 2:58 PM, Steven Crothers
<[email protected]>wrote:

> I'm not sure what the command is, but I'm 99% positive it was the last
> person for my servers... one of the community members egged him on and
> there
> are some xfire logs to substantiate the accusations.
> Something else I noticed, when his steam ID finally resolves, its been
> resolving with really low ID's - and not always the same. Like 42, 31, 29
> ect.
>
> On Sat, Aug 1, 2009 at 7:40 PM, Tony Paloma <[email protected]>
> wrote:
>
> > I'm not so sure it's the fault of the last person to connect. You think
> > it's
> > because of a command? Do you know what the commands is?
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Steven
> Crothers
> > Sent: Saturday, August 01, 2009 4:02 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > I've gotten the same crash on my servers today. I've been harvesting his
> > IP's (I cant confirm they are all him, but I've been banning the last
> > connector before each crash) and blocking him via iptables.
> > I'm getting one of my modders to work on an SM mod to attempt to block
> the
> > console commands he's running. However is there any word from Valve on
> the
> > subject?
> >
> > On Thu, Jul 30, 2009 at 12:26 PM, Kenny Loggins
> > <[email protected]>wrote:
> >
> > > No I didn't check that and no crashes since yesterday. Turns out it was
> a
> > > strange crash from a new plugin (No errors were kicked out at all)
> since
> > no
> > > errors were ever kicked out I just assumed that it was something or
> > someone
> > > external. That's what I get for assuming I guess :|
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Tony Paloma
> > > Sent: Thursday, July 30, 2009 10:10 AM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > Have you even checked the stack trace?
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Kenny
> Loggins
> > > Sent: Thursday, July 30, 2009 1:30 AM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > Ok I'm going to recant this because I need to look more into it. I'm
> not
> > > 100% sure it related to anything external right now.
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Kenny
> Loggins
> > > Sent: Thursday, July 30, 2009 12:57 AM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > Any headway on this? Some douchebag has been crashing my servers for
> the
> > > past 2 days now and today was really bad (20+ crashes)
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Tony Paloma
> > > Sent: Sunday, July 19, 2009 8:33 PM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Cc: 'Eric Smith'
> > > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> > >
> > > Lately, I've been getting crashes in the ClipRayToVPhysics function and
> > > other physics related functions. It's been occurring on more than one
> > > server
> > > and seems to happen more often recently. The increasing frequency leads
> > me
> > > to believe that it could be some kind of exploit. I do not run
> SourceMod.
> > > Here are some sample stack traces.
> > >
> > > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > #2  0xf7715005 in CEngineTrace::TraceRay ()
> > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > >
> > >
> > >
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